Op_Overlord(as its now known), has been RELEASED as a BETA TWO status map, meaning its pretty much finished bar a few minor bugs, and the fact I havent actually tested it much in proper game situations online yet.
Screenshots are at:
http://www.jobsmaps.com/pages/maps/op_overlord.htmIf you find any BAD errors (meaning not ones ive mentioned in the READ-ME's), inform me here and ill pull the file till later. Two random people on the net have already run through it and found no crashing or major errors.
Enjoy the map, playtest will hopefully be sunday night (13th) on banzai maps
Smooth play, good r_speeds.. only one little glitch, and that was it sort of stopped after the first flag was capped? Might just be me.. But hey, great mapping concept, and the grappling hooks.. excellent.
I guess I won't see ya on the beach...
Parajump sequence was cool, like de_volare--I think they copied you!
Did you do the modelling work? Very nice stuff.
My fav part of the map tho was the grappling hooks. Quite realistic for HL, since I was pretty scared climbing up, and down especially! Yes, I am afraid of heights
sidenote: I never really play TFC, but for some reason I run it with -dev under launch properties, it freezes at the spalsh screen...
Is there a way to noclip in TFC?
op_overlord 2 Most Impressive stuff. The boat ride was realistic with the roll and yaw.
I didn't play it for that long, but I will explore it more later. Also ver impressed by how you blended the sky with the map features--looks pretty good!
op_overlord 3 Have not played it yet, but I'm sure it's excellent.
Outstanding stuff!
5 stars "for great justice"
Never bothered updating the link for the new version I made yonks ago
+Entity work at its very best.
+Architecture was realistic
+Ambience-Sounds were great
+Good tricks like fog effect and normany beach texture(took a screenshot of the beach-smart move)
+Lighting was also good
Is Operation Overlord playable in any server?