Commented 16 years ago2008-11-05 21:36:07 UTCComment #17141
The_(c)Striker: What a dick comment. He already said it was incomplete. I've received a number of complaints regarding you lately, keep it up and you'll get a strike.
Commented 16 years ago2008-11-06 14:24:05 UTCComment #17145
"@ Strider, why dont you just ban him right away?" Raver , I love this community , I don't want to destroy it ( I can't , even if I could , I wouldn't becaue I love it ). Hmm... maybe sometimes I'm not writing the correct words , but if you considered that an insult , then I apologize .
Commented 16 years ago2008-11-07 08:34:56 UTCComment #17164
I'm gonna make this short and sweet: Lots of fun! Like you said though... it is incomplete.
The green key does not work with the green door. I had to noclip through it to press the button behind it. And the red button is obviously not scripted yet, as it does not function either. I love the room with the "appearing" floor. While I like how it splits off into two directions, it is possible to never find the "other" direction if the user doesnt think about it. Maybe try and force the user to find the alternate route within that room before he can leave. I actually only found it by accident while noclipping around to see if I had missed anything after I felt I had found the end of what you had mapped. I liked the room with the Alien Controllers and the breakable shields you can hide behind.
The only other critique I can think of off the top of my head is that you could add some detail in to some of the rooms to set them apart from the others... fallen debris in a corner, or, a lit torch on a side of a wall, a painting... something
Lots of fun! Continue to work on this nice little puzzle!!
Commented 16 years ago2008-11-08 16:21:50 UTCComment #17152
Yea I had to noclip to find that part also. And the keys didn't work for me either. Other than that this entry was pretty cool, The water levels changing to bring you to new parts was really neat and reminded me of the water temple from zelda. The colorful locked doors looked pretty cool but im sure if they worked and opened in some mechanical way they would add a lot more to the map. Overall It was a pretty fun puzzle but I think better textures and lighting and maybe some more detail would make this puzzle map more enjoyable.
Commented 16 years ago2008-11-27 13:16:58 UTCComment #16899
(i didn't read the other's comments)
k. Architecture is pretty bleh except for the keyslots and door forcefields are done believably. Scale is off a bit for the first room--ceiling too too low--, boringly textured, and the door barriers are just kinda weird unless they are meant to look like oot--which i never played.
I couldn't make it to the third door or the door after the room floods and didn't know what to do--the sequence and triggers were flawless btw. I'm not the greatest at puzzles so could totally be me.
since it seems to be a wip i won't rate right now, but if i had too it'd be a 3 i guess.
Commented 14 years ago2010-06-21 09:23:27 UTCComment #18188
Yeah. When i played this again after so long i forgot what to do, the green key didnt work. Then i restarted, completed everything pretty fast, and the green key worked. The red key isnt scriped.
It's a shame i cant finish this, i've lost the source files.
I'll download and play it . Rate it later ...
I'll download it later when I'm home from school.
Raver , I love this community , I don't want to destroy it ( I can't , even if I could , I wouldn't becaue I love it ). Hmm... maybe sometimes I'm not writing the correct words , but if you considered that an insult , then I apologize .
The green key does not work with the green door. I had to noclip through it to press the button behind it. And the red button is obviously not scripted yet, as it does not function either. I love the room with the "appearing" floor. While I like how it splits off into two directions, it is possible to never find the "other" direction if the user doesnt think about it. Maybe try and force the user to find the alternate route within that room before he can leave. I actually only found it by accident while noclipping around to see if I had missed anything after I felt I had found the end of what you had mapped. I liked the room with the Alien Controllers and the breakable shields you can hide behind.
The only other critique I can think of off the top of my head is that you could add some detail in to some of the rooms to set them apart from the others... fallen debris in a corner, or, a lit torch on a side of a wall, a painting... something
Lots of fun! Continue to work on this nice little puzzle!!
k. Architecture is pretty bleh except for the keyslots and door forcefields are done believably. Scale is off a bit for the first room--ceiling too too low--, boringly textured, and the door barriers are just kinda weird unless they are meant to look like oot--which i never played.
I couldn't make it to the third door or the door after the room floods and didn't know what to do--the sequence and triggers were flawless btw. I'm not the greatest at puzzles so could totally be me.
since it seems to be a wip i won't rate right now, but if i had too it'd be a 3 i guess.
sorry if overly harsh... = )
Then i restarted, completed everything pretty fast, and the green key worked.
The red key isnt scriped.
It's a shame i cant finish this, i've lost the source files.