The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_alpestrine
by
Rimrook
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
kz_deathvalley2
Vault
View Vault Item
CS
kz_deathvalley2 by
raver
Posted
15 years ago
2009-03-03 13:55:17 UTC
• Completed • Counter-Strike
Loading...
Name
kz_deathvalley2
By
raver
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
15 years ago
2009-03-03 13:55:17 UTC
Updated
15 years ago
2009-03-03 13:55:17 UTC
Views
2062
Downloads
683
Comments
5
Reviews
0
License: All Rights Reserved
Download
ya!
5 Comments
Deathan
Commented
15 years ago
2009-03-03 14:18:27 UTC
Comment #17333
Hm. Maybe some description, because the picture isn't saying anything.
The Mad Carrot
Commented
15 years ago
2009-03-03 18:34:32 UTC
Comment #17334
Correct Deathan is correct. Add a decent description.
Daubster
Commented
15 years ago
2009-03-04 04:30:46 UTC
Comment #17338
This the map you've shown me a while back that had terrain problems? Will check it out. :]
Skals
Commented
15 years ago
2009-03-04 12:39:36 UTC
Comment #17339
another jumpy jumpy map?
Striker
Commented
15 years ago
2009-03-04 14:27:23 UTC
Comment #17341
Even though I'm bored of kz maps(and bored of playing kz too, I've played in the past a little), Kz maps have the special ability to portray reality quite nice for an old engine like hl1.
You must log in to post a comment. You can
login
or
register a new account
.