Leak problem

Half-Life HL
Leak problem by Source_SDK
Posted 15 years ago2009-04-03 02:19:28 UTC • Problems • Half-Life
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Name
Leak problem
By
Source_SDK Source_SDK
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
RMF/VMF
Created
15 years ago2009-04-03 02:19:28 UTC
Updated
15 years ago2009-04-03 11:43:13 UTC
Views
1920
Downloads
634
Comments
12
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Hello Everybody! I'm here again to ask for your help on my major problem,LEAKS.Please Help me on this map. Any Help will be Very greatly appreciated. My New map teleport_malfunction has a leak that i can't track. I searched ever corner but i cant find. Please Help me. Thank you!

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12 Comments

Commented 15 years ago2009-04-03 03:04:55 UTC Comment #17396
there are other ways you can get a leak. one of them for example is if an entity is outside of the whole region of your map. check if theres an entity like that. the other way is if you've blocked a void space with for example a func_wall. that wont do, func_walls dont close voids, youll still see the void and will get a leak that way.

also you can always load the pointfile just incase you didnt spot a leak. (go to maps -> load pointfile. then choose the .lin file with your maps name on it and follow the long line till you get to a leak. there will be no .lin file if there are no leaks il your map.)
Commented 15 years ago2009-04-03 11:49:52 UTC Comment #17397
Are you going to be surprised when i tell you that your map compiled fine for me without any indication of a leak?

Does it say:

"Leak in hull0"
or:
"Leak in hull1"

in your log file?
Commented 15 years ago2009-04-03 15:49:03 UTC Comment #17398
Did you run vis and rad? Because those are what get skipped when there's a leak
Commented 15 years ago2009-04-03 21:12:10 UTC Comment #17400
Does A Map can Have A Leak when Rad Set to be compilded for Extra??
Commented 15 years ago2009-04-03 21:12:30 UTC Comment #17401
Sorry for Wrong English
Commented 15 years ago2009-04-03 21:12:52 UTC Comment #17402
I Will Retry. Thanks Guys
Commented 15 years ago2009-04-04 08:51:36 UTC Comment #17404
He doesn't care...

Fine.
Commented 15 years ago2009-04-04 10:06:26 UTC Comment #17405
'Does A Map can Have A Leak when Rad Set to be compilded for Extra??'
Uh... No. Extra rad will not create a leak, and Rad will not run if there is a leak. I hope what you said is one of the two I answered, sorry If I don't understand.
Commented 15 years ago2009-04-05 00:40:05 UTC Comment #17407
Ummmm, Sorry if i gonna post this but when i put a huge block around the map the leak is gone. It means there is really a hole somewhere.
Sorry Mighty Atom if i didnt care
Commented 15 years ago2009-04-05 00:40:58 UTC Comment #17408
Ummmm. Guys, What do you think i will do with it. Does it will Malfunction or you can be teleported to Xen
Commented 15 years ago2009-04-05 07:21:09 UTC Comment #17414
Why are you ignoring the question i was asking you a couple posts up? If you want this fixed, you need to answer our questions in order to figure out where your leak is.

So ill ask again:

Does it say:

"Leak in hull0"
or:
"Leak in hull1"

in your log file?

Make sure you got rid of that huge block before you compile and check the logile.
Commented 15 years ago2009-07-02 08:04:05 UTC Comment #17625
Still doesn't care..

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