Commented 15 years ago2009-07-02 23:14:43 UTCComment #17626
Hey IMUS, I don't know if it's something I am doing wrong, but the green download button only takes me to what it seems to be the mediafire home page. I do not see no direct download link to your Mansion 3 map there.
Commented 15 years ago2009-07-03 11:32:41 UTCComment #17634
Mmm, 43mb big, plenty of custom stuff I bet. I will have to try to download it later when my connection is a bit more faster than what it is now. It seems my ISP is choking the bandwidth due to ongoing infrastructure upgrade work.
Commented 15 years ago2009-07-04 04:53:09 UTCComment #17635
i loved it. it was mysterious, spooky, random and confusing. like a nightmarish gman dream, but playable. its everything id expect from the gman, and ofcourse your maps. anyway, 5/5 stars.
Commented 15 years ago2009-07-07 03:28:24 UTCComment #17638
I really want to give you 5 stars for this, but I just can't. The intro map blew me away, and I thought I was in for something incredible. The front yard and front of the mansion look ASTOUNDING. But when I walked inside, I got pretty annoyed. SPOILERS AHEAD! WATCH OUT! This minimod has some SERIOUS navigation issues. It's annoyingly confusing. The only indicators I could find in the whole mod were the obvious camera to the dining room, and the subtle broken beam in the dining room(which wasn't clear enough at all, really). "You got the East Tower key" That's cool, now where the hell is it? You see what I mean?
I found myself wandering around, checking and rechecking doors time and time again until I ran into doors that wouldn't open the last time I checked. I also kept running back to places that I thought might be important later, but turned out to be nothing (especially those 5 statues in the corner). Yeah, places like that tree painting looked cool and everything, but you made them look too important and they ended up wasting my time. Another example was when I finally got into that middle room. After seeing the Gman disappear, I thought I was supposed to find something in that big room. I probably spend 5 minutes looking for some kind of trigger, when I was really just supposed to backtrack. How was I supposed to know that? There was just too much "where do I go?" and not enough "oh that's cool".
Everything else, I really loved. The arcitecture was very well constructed for the dreamy setting, and the textures, albeit pretty strange, fit the theme. The scripting was also excellent, especially for that zombie that falls out of the window and breaks the floor. It's a great minimod, visually. But really, it's so guideless that I just wanted to quit on more than one occasion.
And if I was supposed to get the smg, I never did. All those ammo crates make me think I somehow missed something after passing through the mansion for the 40th time.
Commented 15 years ago2009-07-09 13:46:06 UTCComment #17640
When I got into that room with around 8 HE nades in it (after walking like 30 mins from everywhere to everywhere trying to find something). I already knew there was a horde comming ... then I died in 2 sec. And I quited ...
Also that room with a monster that can spit little craps ... you cant even beat it with a axe!!
2 stars for bad link!
J/k
Fix your d/l!
The intro map blew me away, and I thought I was in for something incredible. The front yard and front of the mansion look ASTOUNDING. But when I walked inside, I got pretty annoyed.
SPOILERS AHEAD! WATCH OUT!
This minimod has some SERIOUS navigation issues. It's annoyingly confusing. The only indicators I could find in the whole mod were the obvious camera to the dining room, and the subtle broken beam in the dining room(which wasn't clear enough at all, really). "You got the East Tower key" That's cool, now where the hell is it? You see what I mean?
I found myself wandering around, checking and rechecking doors time and time again until I ran into doors that wouldn't open the last time I checked. I also kept running back to places that I thought might be important later, but turned out to be nothing (especially those 5 statues in the corner). Yeah, places like that tree painting looked cool and everything, but you made them look too important and they ended up wasting my time.
Another example was when I finally got into that middle room. After seeing the Gman disappear, I thought I was supposed to find something in that big room. I probably spend 5 minutes looking for some kind of trigger, when I was really just supposed to backtrack. How was I supposed to know that?
There was just too much "where do I go?" and not enough "oh that's cool".
Everything else, I really loved. The arcitecture was very well constructed for the dreamy setting, and the textures, albeit pretty strange, fit the theme. The scripting was also excellent, especially for that zombie that falls out of the window and breaks the floor.
It's a great minimod, visually. But really, it's so guideless that I just wanted to quit on more than one occasion.
And if I was supposed to get the smg, I never did. All those ammo crates make me think I somehow missed something after passing through the mansion for the 40th time.
Also that room with a monster that can spit little craps ... you cant even beat it with a axe!!