Canyon map with a few waterfalls.
EXTREME use of symmetry, and hopefully a good use of vertical gameplay.
Few goodies sprinkled in there.
Lets see if playtesting works out
Vers: 1.1
Updates: 1.1 - Added more rooms: Generator room, SECRET ROOM! ahhhhhh, cool little hallway - Changed some spawn points, weapon placement. Increased inside lift speed for faster gameplay. Beveled the cliffs for easier movement.
[EDIT] You forgot to align the twhl sign on one of the plates
I think its good fun, but those pulsing lights are really a problem. They made dm_cliff lag, and they make dm_falls lag too. If it weren't for those lights, I'd 4star it.
And yes, it lags.
Edit: 1.1 is a big improvement. If I could rate again I would give it 4.
Now you can - Daub
Guess it fires for each new spawn.
Thanks for the critique skals, I'll try to spice it up.
really great stuff for such a small timeframe. And, I LOVE the curved, vaulted hallway with the routered top piece... DEF one of the more original. superbly done hallways i've seen with half-life!
I'll give more of a review after i've played it for more than just a couple of minutes...We should totally get this on a server to test the gameplay!
Again, an amazingly cohesive work very little time... bravo!
= )