Commented 15 years ago2009-09-17 02:08:39 UTCComment #17746
The one I've been wanting to see since the first few screenshots were posted... Unfortunately I have to sleep now, then go to class tomorrow when I wake up. I'll take a look later tomorrow.
Commented 15 years ago2009-09-17 15:19:41 UTCComment #17750
Ok so I changed the name of my fixflame sprite to fix_flame so it would work. The first thing I have to say is " ". This map left me speachless! Amazing ambience. It actually was a little scarry. The textures were great. The whole thing fealt like I was walking around in a forgotten part of Dodongo's cavern from oot. Really great everything, architecture was pleasing and vertical release was everywhere. Theres really no complaints I can give you except maybe the waterfall coming out through a hole in wood couldn't be realistic but perhaps it just began eating through the wood. And at that part the player can gauss into it and swim around.. Really cool map, very inspirational!
Commented 15 years ago2009-09-18 14:22:47 UTCComment #17755
Ok wow, you really blew me away with this one. By the way, your sky textures weren't in gfx/env, just in the gfx folder. You should fix that.
++Ambience was fan-fucking-tastic. ++Geometry was fan-fucking-tastic, especially the terrain. +Texture choices were prefect, through there were a few alignment issues. +Subtle, swaying cloths were cool. -lava texture alignment sucked. I don't think there was a single edge that lined up. The lavafalls were also very blocky, which surprised me considering how well you pulled of the rest of the brushwork.
I can't really dive into too many more specifics because everything is just plain awesome(aside from the lava). Totally worth 5 stars.
Commented 15 years ago2009-09-20 16:51:32 UTCComment #17758
Some of the lava was off, but its still really good. Reminds me of Painkiller which was a "Through Hell" themed game. The ambiance was kinda creepy at first because I thought I heard screaming or something but couldn't quite tell.
The brushwork has a lot of detail. Like awnings and window fixtures, to the board bridges to the little rings and hooks on some of the features of the map. The terrain as well was quite nice.
Lighting is clear and well light, yet exposed a dramatic sense when needed, and even some areas had lighting really dark. My favorite light was the windows in the spiral tower. The eerie yellow glow as the only light source worked well. Other areas almost seemed kinda bright, like parts that involved a lot of lava. The light in those areas seemed oversaturated. I would have settled on a deep and gentle orange glow but that's just me.
Texture choices were fitting. Not too much to say about that. Some of the flourishes were nice. I agree with WC, the waving banners were really cool. Only bad thing is that some of the textures could have been expanded a little to prevent repetition and leave more room for variety. Still, it wasn't a map killer so its not bad at all.
Overall I liked it. It was enjoyable and even a little inspiring. I really miss the dungeon deathmatch like levels of DM Classic with traps and illogical absurdities. I guess this made me like the map a little more.
This map deserves 5/5 because of the level of craftsmanship versus scale versus design. I couldn't find anything purely out of place, except a few lava textures.
Unfortunately I have to sleep now, then go to class tomorrow when I wake up.
I'll take a look later tomorrow.
Fix and reupload, please. I don't want to have to rename files.
And thanks zeeba-g, I appreciate it. I'd like to say it was an intentional bug, but hey, it's a little bit of fun I forgot to fix. Oh well...
++Ambience was fan-fucking-tastic.
++Geometry was fan-fucking-tastic, especially the terrain.
+Texture choices were prefect, through there were a few alignment issues.
+Subtle, swaying cloths were cool.
-lava texture alignment sucked. I don't think there was a single edge that lined up. The lavafalls were also very blocky, which surprised me considering how well you pulled of the rest of the brushwork.
I can't really dive into too many more specifics because everything is just plain awesome(aside from the lava). Totally worth 5 stars.
The brushwork has a lot of detail. Like awnings and window fixtures, to the board bridges to the little rings and hooks on some of the features of the map. The terrain as well was quite nice.
Lighting is clear and well light, yet exposed a dramatic sense when needed, and even some areas had lighting really dark. My favorite light was the windows in the spiral tower. The eerie yellow glow as the only light source worked well. Other areas almost seemed kinda bright, like parts that involved a lot of lava. The light in those areas seemed oversaturated. I would have settled on a deep and gentle orange glow but that's just me.
Texture choices were fitting. Not too much to say about that. Some of the flourishes were nice. I agree with WC, the waving banners were really cool. Only bad thing is that some of the textures could have been expanded a little to prevent repetition and leave more room for variety. Still, it wasn't a map killer so its not bad at all.
Overall I liked it. It was enjoyable and even a little inspiring. I really miss the dungeon deathmatch like levels of DM Classic with traps and illogical absurdities. I guess this made me like the map a little more.
This map deserves 5/5 because of the level of craftsmanship versus scale versus design. I couldn't find anything purely out of place, except a few lava textures.