A testing rig for the elevators in my question at
http://www.twhl.co.za/forums.php?thread=16524I've given up on trying to allow the elevator to visit multiple floors in any order, but I've noticed that the doors don't render correctly from the inside (see screenshots).
Does anyone know why this is? The second elevator further back in the room is just brushwork, so you can see how the doors would look on the inside.
Map is fullbright..
The multiple floors question was already answered on another thread but is simple as pie and it doesn't matter if you want to use the func_train or the func_movelinear. it's setposition/? or onpass/stop.
I was going to modify your map for you but I wouldn't like that so I didn't. Better for you to learn on your own. That's why I don't use prefabs anymore--defeats the purpose of learning to do it for yourself.