Map: DM Rebels 2
Game: Half-Life 2 Deathmatch
Mode: Deathmatch, Team Deathmatch
Players: 2-32
Legend:
Alliance reconnaissance probe found the Rebel base on storage areas. Alliance troops began to fight.
Install:
Copy file "dm_rebels_2.bsp" in folder with HL2DM maps, for example "C:\Program Files\Steam\steamapps\user_name\half-life 2 deathmatch\hl2mp\maps".
__________________________Version 2.0:
- Now players available small storage area. Added new house.
- Map adapted for team deathmatch, rebels base - warehouse; combine base - building opposite.
- Added decals.
- Boxes and other destructible objects now respawn after the destruction.
- Fixed brightness light.
- Deleted a clip-brush breaking gameplay.
- Melee weapons(mount/stick) now also issued randomly.
- Deleted sewerage.
01.21.2011 - Updated link to file.
******************Author: r1ar
Email:
r1ar@ya.ru******************
However, if you increase the lightmap grid density on some surfaces, you may end up with more interesting shadows.
Start Review Now:
First, it should be mentioned that by merely looking at the screenshots, one could rate thins map 5 stars, simply on the size, complexity, and level of detail. What follows will not be a professional review, but just some thoughts and impressions while running through the map quick. (I'm pretty new to the source engine and HL2MP, so weigh my comments with that information!)
In General:
++Large, well made map
++Packed with small details, trims, and props
++Nice layout that is fairly simple, yet also has some nice complexity in terms of small rooms, nooks to hide, hallways, and semi-hidden areas.
++nice use of decals
++Nice you added 3d skybox
+/-though you'ver very nicely added a SHIT TON of props models, don't be afraid to add some brushwork props and interactive bits to your map, as EVERYONE uses seems to use the same HL2 prop models, making them get tired/boring very quickly
+/-It's nice to have ambience, but that soundtrack wears on the nerves after a very short while.
+/-The dust motes work nicely on the big overhead lights, but i would make them more transparent and smaller-grained if that's an option. I would delete the motes on the small fluorescent lights, as they don't really work imo
+/-exploding barrels are cool everywhere i guess, is there a way to make other things explode and in different ways than just the barrels? I think i've seen some napalm barrel example maps in the map vault or something similar, to again, cut down on repetition.
--Crates in the main warehouse area are VERY repetitive. Add some different-sized/shaped/skined ones to make the area look more realistic.
Superb DM map with no serious flaws. GREAT WORK!
*****
Thanks you for review. Link updated, now file on filefront.