Try this cool new map you never played before, finally another zombie map released! You should try it now ! Comment what you like and don't like in this map, don't forget to vote. Thanks
Commented 13 years ago2011-01-21 13:48:57 UTCComment #18756
This is a great looking, nicely detailed map!
++Great structures ++some pretty good textruing +decent use of env spark and sprites ++Some nice detailing(destroyed, broken bits like the torn fence)
+/- nicely detailed railings and windows, but try lowering them a bit (should be somewhere between 30-50 units high to be the the right scale.
+/-fire looks great, but make it better doing 2 things:
1. add a crackling fire sound. there are a bunch in the sound folder in the pak/gcf.
2. try adding "ddfgfdfgffdfdfgf" value(no quotes) to the "custom appearance" keyvalue, which will make the firelight look like it's flickering. you can use brigtness values a-h i think. (If you don't have this keyvalue available, download the latest ZHLT tools and fgd)
+/- your drainpipe detail looks a bit strange but still neat. =)
--some things blocky and visually distracting like the telephone pole cables: they should be thinner and have some "droop" to them. also some trims are overly big and blocky like some of the catwalks on the upper parts of buildings.
--some areas very very dark. I suppose if you had a torch or flashlight, this would not be a big deal.
Great stuff! This map layout reminds me a lot of L4D, what mod is it for?
3.5 because of of some of the flaws, rounds up to a 4 nice work1 ****
Commented 13 years ago2011-01-22 18:27:17 UTCComment #18771
Thanks for you comments, it's really nice to hear some help from you, when i will make final version of the map I'm giving you a word, i will try to make what where you suggested here. Again, thanks.
I'll check it out later on...
++Great structures
++some pretty good textruing
+decent use of env spark and sprites
++Some nice detailing(destroyed, broken bits like the torn fence)
+/- nicely detailed railings and windows, but try lowering them a bit (should be somewhere between 30-50 units high to be the the right scale.
+/-fire looks great, but make it better doing 2 things:
1. add a crackling fire sound. there are a bunch in the sound folder in the pak/gcf.
2. try adding "ddfgfdfgffdfdfgf" value(no quotes) to the "custom appearance" keyvalue, which will make the firelight look like it's flickering. you can use brigtness values a-h i think. (If you don't have this keyvalue available, download the latest ZHLT tools and fgd)
+/- your drainpipe detail looks a bit strange but still neat. =)
--some things blocky and visually distracting like the telephone pole cables: they should be thinner and have some "droop" to them. also some trims are overly big and blocky like some of the catwalks on the upper parts of buildings.
--some areas very very dark. I suppose if you had a torch or flashlight, this would not be a big deal.
Great stuff! This map layout reminds me a lot of L4D, what mod is it for?
3.5 because of of some of the flaws, rounds up to a 4 nice work1
****
This map is created special for our zombie server.Ahh old good zobmie swarm...