Apartment

Half-Life: Deathmatch HLDM
Apartment by ThatGuy4878
Posted 13 years ago2011-03-24 17:07:02 UTC • Completed • Half-Life: Deathmatch
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Name
Apartment
By
ThatGuy4878 ThatGuy4878
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP, RMF/VMF
Created
13 years ago2011-03-24 17:07:02 UTC
Updated
13 years ago2011-03-27 20:50:47 UTC
Views
2647
Downloads
840
Comments
16
Rating
3.00 (1)
Reviews
1
full star full star full star empty star empty star Download

Map of the Month winner for March 2011!


An apartment in space. It includes a main room, a living room, kitchen, upstairs, bathroom and a bedroom. You can go outside, too, but you will suffocate slowly (you're in space) if you stay outside. You can turn the lights on and off using the light switches, and there all sorts of stuff to interact with and explore.

16 Comments

Commented 13 years ago2011-03-24 23:28:14 UTC Comment #18915
Okay, I played this, not half bad.
++The idea - It's creative how you attempted to place this on the moon.
--The Suffocation - It makes no sense at all how when all the doors are broken and there are several large holes, that you don't suffocate.
--The Doors - At first, I thought that the doors moved, but after finding that they were breakable, the map became easier.
--The Spawns - Along with the Door thing, I was spawned in the bathroom, the door wasn't working, and I couldn't fit in the vent. It really confused me and I had to commit suicide to figure this out.
++The Area - The map did make me feel like I was in a regular home, you did really good designing the rooms, only you did get rather lazy at some points.

I'll give it a 3.
Commented 13 years ago2011-03-25 03:09:30 UTC Comment #18916
Not horrible first map! very blocky all around, but at least it's consistent. (i usually make exterior walls 16 units and interior walls 8, but do whatever looks the best for your map)

Not really a whole lot to the map, and i know you are a beginner, but here are a few things i noticed:

-lights. nice that you had switchable lights all over, but put up some fixtures to have them "shine" from, and not just naked pointlights. =)

-your breakable boards were fine, but to get rid of that weird "stretched" look, select a face of one of the boards and click "face" in texture properties. Having weird texture scales might do this too, so try and keep the scales between .25 and l.00 for starters.
(Also if you want it lined up correctly--the grains of the wood facing the right way--, select the edge of one of the boards, and ALT-Right-Click to the face of the board.)

-you can see visual errors around the cracks in the floor due to brushes not being snapped together. Use Vertex manipulation to snap the vertices around the perimeter of the holes to grid points. (lower the grid size using [ and ] buttons.)
Commented 13 years ago2011-03-25 21:30:19 UTC Comment #18917
the point of the suffocation is to prevent people from camping the back-pack of death and the outside in general, if that at all explains it...i originally decided to make acid rain or something every once and a while. Having a house in space was more random and awesome sounding, sooooo...

Also thanks for giving constructive criticism. I appreciate it.
Commented 13 years ago2011-03-25 23:13:52 UTC Comment #18918
I think there's a better sky than 'black'. try 'space'
Commented 13 years ago2011-03-26 01:38:26 UTC Comment #18919
A question, if I may?

Why did you name this map apartment when clearly it is just a house on outerspace?
Commented 13 years ago2011-03-26 02:00:00 UTC Comment #18920
I dunno... ...it started off as an apartment but grew into whatever you call this. Also about the black sky... ...it's supposed to be space, but whenever I try to compile it it switched back to black. It doesn't do this for any other sky zone...
Commented 13 years ago2011-03-26 12:21:02 UTC Comment #18921
Did you type it in right? You may want to see the tutorial on environment. At the beginning of the tutorial, it lists all of the skyboxes you can use and a guide on how to use them.
Commented 13 years ago2011-03-26 13:44:41 UTC Comment #18922
Yes...yes i did...
I checked. The spelling is correct. I changed the sky to and from every environment I know, and everything but space and neb6 work...

._.
Commented 13 years ago2011-03-26 14:16:31 UTC Comment #18923
Add the RMF, I'll see what I can do.
Commented 13 years ago2011-03-27 15:17:16 UTC Comment #18924
Thanks ^_^
Commented 13 years ago2011-03-27 15:39:07 UTC Comment #18925
...waiting to see the RMF.
Commented 13 years ago2011-03-27 17:48:44 UTC Comment #18926
I put it up...
...also sorry about the long response time, I'm working on a cs map.
Commented 13 years ago2011-03-27 19:21:45 UTC Comment #18927
You didnt edit the download yet...
Commented 13 years ago2011-03-27 20:38:22 UTC Comment #18928
It won't let me update it... ...I think it hates me.
Commented 13 years ago2011-03-27 21:14:50 UTC Comment #18929
I got the map.

Apparently, you didn't compile it right. I used Atom's Compilator and it worked the first try.
Commented 13 years ago2011-05-01 00:00:00 UTC Comment #32811
2.1/10
Architecture — 2.5
Texturing — 1.5
Ambience — 1.5
Lighting — 2
Gameplay — 3

This is a first map which means it has some leeway when it comes to the score but at the same time it really shouldn't have made it to Map of the Month for March. There were many maps submitted that month which were stunning to look at but for some reason this got six votes. The closest runner up got one vote. This got six votes and made it to Map of the Month. How does that make sense? Guhh.

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