beta_narcosynthesis_2

Half-Life HL
beta_narcosynthesis_2 by PrivateSnowball
Posted 13 years ago2011-08-05 11:10:14 UTC • Unfinished • Half-Life
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Name
beta_narcosynthesis_2
By
PrivateSnowball PrivateSnowball
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
BSP
Created
13 years ago2011-08-05 11:10:14 UTC
Updated
13 years ago2011-08-05 11:10:14 UTC
Views
1461
Downloads
430
Comments
3
Rating
4.00 (1)
full star full star full star full star empty star Download (3.94mb)

A WIP I made. I'll see to providing the extra WADs you'll need to run it properly. Added the necessary WAD to the download - Oskar Potatis 2022

3 Comments

Commented 13 years ago2011-08-05 11:10:51 UTC Comment #19319
Here's the full package (includes READ ME and .wad files):
http://www.4shared.com/file/2ZKIdrfg/beta_narcosynthesis_2.html This link is dead but no longer needed
Commented 13 years ago2011-08-07 16:11:20 UTC Comment #19324
private snowball, we won't be serving fried chicken and watermelon in the mess hall; do i offend you?

map is actually a very interesting space/layout! I also liked your little cavern! try experimenting with a light environment and different brightness values!

random suggestions

-lower the texture scale a little of your radio in the tent to make it look better, or better yet, use a different texture =)

- try not to let brushes overlap, cuz in game, it tries to render both overlapping spaces at the same time, causing a a visual glitch that is very
ugly. (found one overlap near one of the small craters.

Nice start! pm me if you update and want more critique.
=)
Commented 13 years ago2011-08-10 03:13:23 UTC Comment #19413
It looks good, but a few tips. First, there are a lot of streched textures, such as on the crates. Also I felt the "mine field" had too few mines. This is a good map, lots of good architecture. Maybe make this into a deathmatch map? overall 4/5. I'm a new mapper my self, got Hammer about a year ago and I still suck. It takes a while to become a good mapper.

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