Commented 13 years ago2011-08-07 16:11:20 UTCComment #19324
private snowball, we won't be serving fried chicken and watermelon in the mess hall; do i offend you?
map is actually a very interesting space/layout! I also liked your little cavern! try experimenting with a light environment and different brightness values!
random suggestions
-lower the texture scale a little of your radio in the tent to make it look better, or better yet, use a different texture =)
- try not to let brushes overlap, cuz in game, it tries to render both overlapping spaces at the same time, causing a a visual glitch that is very ugly. (found one overlap near one of the small craters.
Nice start! pm me if you update and want more critique. =)
Commented 13 years ago2011-08-10 03:13:23 UTCComment #19413
It looks good, but a few tips. First, there are a lot of streched textures, such as on the crates. Also I felt the "mine field" had too few mines. This is a good map, lots of good architecture. Maybe make this into a deathmatch map? overall 4/5. I'm a new mapper my self, got Hammer about a year ago and I still suck. It takes a while to become a good mapper.
http://www.4shared.com/file/2ZKIdrfg/beta_narcosynthesis_2.html This link is dead but no longer needed
map is actually a very interesting space/layout! I also liked your little cavern! try experimenting with a light environment and different brightness values!
random suggestions
-lower the texture scale a little of your radio in the tent to make it look better, or better yet, use a different texture =)- try not to let brushes overlap, cuz in game, it tries to render both overlapping spaces at the same time, causing a a visual glitch that is very
ugly. (found one overlap near one of the small craters.
Nice start! pm me if you update and want more critique.
=)