Player Blocked in Door/Ramp Combo

Spirit of Half-Life Spirit
Player Blocked in Door/Ramp Combo by Notewell
Posted 13 years ago2011-08-05 22:43:41 UTC • Problems • Spirit of Half-Life
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Name
Player Blocked in Door/Ramp Combo
By
Notewell Notewell
Type
Map
Engine
Goldsource
Game
Spirit of Half-Life
Category
Problems
Included
RMF/VMF
Created
13 years ago2011-08-05 22:43:41 UTC
Updated
13 years ago2011-08-09 09:51:05 UTC
Views
3011
Downloads
1138
Comments
5
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THIS PROBLEM NOW FIXED

**THIS MAP REQUIRES SPIRIT OF HALF-LIFE TO WORK**
Good people of TWHL, I need your help yet again.
Alright, so I have a door that opens at the press of a button, then the bottom door releases a telescopic ramp to the floor. The problem is, there's an invisible...something... blocking the player from walking up the door section of the ramp properly. They can crouch and get over it, jump, but running or walking doesn't work. This prevents the last inch of the entrance from being usable under normal conditions, and I can't for the life of me figure out why. So:
*The door must open outwards, not inwards, as it is now. It cannot slide upwards or downwards, due to the nature of the 'room'.
*It needs to be roughly the same width as well.
*The grouped area needs to be [more or less] the same. Side walls and height must remain the same for sure. everything else is fair game, as long as the basic functionality is the same.
*The concrete floor can be raised or lowered a bit.
*I will make a doorframe later, don't worry about that.
*Bonus points if you include the telescopic ramp.

While progress on the map this is cut out of won't be at a standstill, I would like this fixed soon.

5 Comments

Commented 13 years ago2011-08-06 05:20:54 UTC Comment #19317
I had this problem once. All I could think of was adding a small clip brush over the problem area as a form of step, bypassing the impassable area.
Commented 13 years ago2011-08-07 18:19:57 UTC Comment #19406
cha cha, wut stu said and/or try:

make the rotating doors not solid, and use an invisible func_door or func_wall_toggle to actually block/unblock the doorway.
Commented 13 years ago2011-08-07 23:26:08 UTC Comment #19401
I'll try the clip step again. Setting the door to not solid wouldn't work in this instance because it has to be accessible (and toggleable) from both sides. Good idea though.

Also whoever keeps spam-downloading this, cut it out. There's nothing to see there that's not in the screenshot.
EDIT: Alright, it's now fixed. Thanks all.
Commented 13 years ago2011-08-09 17:34:09 UTC Comment #19411
i mean, at least tell us how you fixed it! =)
Commented 13 years ago2011-08-09 18:18:56 UTC Comment #19412
Clip step. It's not perfect, but most people shouldn't notice it if they're running.

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