This is my map for the newest competition. It lacks in sound, but it's a death-match map, so it doesn't need it, but again it's for competition so that's a flaw. I could have made it better, there were lot of things a could have better, but i had a choice between playing LOL and making this map better, and the map making process picked the shorter straw. Enjoy the map.
Okay, let me rate what I just saw.
It looks good, and I can see people having fun on it as a deathmatch map, however there are two things wrong with it:
1. You didn't use all the textures, only about half or less. (which is ok, but the competition is how well you use all the textures, with emphasis on all).
2. It's quite small and repetitive.
As a standalone map I would give it 4/5. For the competition however 3/5
++very clean, well-designed brushwork
+/- texturing is very clean where you have it, but could use more variation
+/- theme is consistent but very generic imo. (seems like it would be a prison or fort with the perimeter walls, but beyond that it to generic imo.
-error: too many visible entites in packet list. Hard to believe u are getting this since the map seems very sparsely detailed. do you have like 1000 env beams or something?
Seems very unfinshed to me, but if i were rating it would be 3/5 as is. Nice work, but you can do better!