de_baghdad

Counter-Strike CS
de_baghdad by Rush
Posted 12 years ago2012-05-08 18:08:22 UTC • Completed • Counter-Strike
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Name
de_baghdad
By
Rush Rush
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
12 years ago2012-05-08 18:08:22 UTC
Updated
12 years ago2012-05-08 18:08:22 UTC
Views
830
Downloads
390
Comments
1
Reviews
0
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de_baghdad map created by Rush aka Cabbage DeNiro

Welcome to de_baghdad. This map is based on Saddam Hussein's main palace in Baghdad, Al Faw, during the 2003 U.S. invasion.

Al Faw palace was build to celebrate the re-taking of Al Faw peninsula in April 1988 from the Iranian Revolutionary Guard, a symbolic victory as the land was the first successful Iranian invasion of Iraqi territory in February 1986.

Instructions:

CT's: You are one of Saddam's loyal soldiers and a member of the Arab Socialist Ba'ath party. Defend Saddam's palace from imperialists!

T's: You are U.S. Marines. Storm Saddam's palace, kill the dictator's Ba'ath soldiers and bomb his statue to secure it under U.S. control.

1 Comment

Commented 12 years ago2012-05-08 19:56:19 UTC Comment #19965
Ok, the maps geometry is broken, textures rotated badly, bad textures, you are not using null nor bevel, nor any kind of optimization process.
You are also using the default compiler. But ok, you're a beginner, so here are some tips.

1. When you map, use null or bevel to remove object faces from the game that the player wont naturally be able to see (roof, bottom of the floor, between wall joints)
2. Use the texture apply tool to rotate and mod the textures
3. Dont use carve
4. Practice vertex manipulation more and search for bad parts in the map
5. Keep in mind and focus on actually sizes and atmosphere around the player

6. Keep practicing and always have fun when mapping. Everything you make is an addition to your experience. If you make a bad map, doesnt matter, finish it. It will just improve your skill. Also don't ignore critiques, they will help you improve and point you to what could be changed/improved.

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