Another one of my crappy maps.
This is a concept map and I'm asking for your input here.
Basically each team starts off in opposite corners of this "city".
There are three bomb sites: one
INSIDE each one of the buildings where
no team starts (i.e teams start at NW and SE corners, and bomb sites are
at NE and SW), and one at the park/square/whateverchacallit on the center
of the map. The buildings implode when the bomb detonates in them.
The terrorists have two Nissan Silvias at their spawn point, which is
pretty open and leaves little defense against a frontal attack, but is a
fast vehicle. On the other hand, the CTs are armed(?) with a single
Armored Personnel Carrier (APC) which gives great defense to the driver,
and has space in the back and top to carry additional teammates, but is
SLOW.
Things I'm aware of and I'm currently trying to correct:
- Add lighting.
- Better textures.
- Re-import (or redo completely) the Nissan Silvia.
- Better effect for the implosion of the buildings.
- More details like lamp posts, semaphores, road markings, etc.
Version 0.1.0:
What I'm trying is to get feedback from the community about the concept of the map; not the map in itself.
[EDIT]
BTW Lajron, have you tried the map at least?
Add cars
There ARE cars!
Two on the T side, and one on the CT side.
Please note: It was reduced using a cordon-box.
I just wanted to test the lighting.
Download dead link
Is there a way you can do "spotlights" without encasing the light in a box?
My nephew is a fan of the GTA games and asked if I could do some big city with cars and all, so I created this map for him, and I'm asking here if the map is worth finishing. Assuming from the comments, the obvious answer is "NO!".