Can't find a way to reliably have a sequence of events run only once per round, either by restricting the startbutton or by setting an on/off master that resets at round start.
Commented 9 years ago2014-11-21 08:05:32 UTCComment #20753
I'm in the map now, please let me know how your testing the effect, so I'll do the same. Meantime, a couple of ideas you can try:
1. Use a trigger_changetarget to nullify the button after the first use maybe? 2. use a func_wall_toggle to physically block the use of the button after the first use?
Commented 9 years ago2014-11-21 14:16:27 UTCComment #20754
I will try the changetarget thing.
I don't quite understand what you mean how I am testing the effect, the button is supposed to start the sequence which is rotate the lines and change render mode to light blue. Then you restart the round and see if it's reset and you can use the button again.
EDIT: Okaaay, the trigger_changetarget did the thing. Thanks for your help
1. Use a trigger_changetarget to nullify the button after the first use maybe?
2. use a func_wall_toggle to physically block the use of the button after the first use?
I don't quite understand what you mean how I am testing the effect, the button is supposed to start the sequence which is rotate the lines and change render mode to light blue. Then you restart the round and see if it's reset and you can use the button again.
EDIT: Okaaay, the trigger_changetarget did the thing. Thanks for your help