Back in February 2015, a group project was set up at The Whole Half Life (TWHL). Each mapper would be given a set amount of space in order to create a floor in a tower. The gameplay, appearance and story of each floor is unique, decided by the mapper. After a few months, the final maps were sent to Urby, who linked them together, added a start and end map, and the result was TWHL TOWER!
Link updated - April 2018
Link updated again - September 2019
Be sure to mirror at Gamebanana for some more exposure maybe. If you wanted to use the team.twhl account, contact Zeeba, Tetsu0 or me for the password =)
Preemptive 5 golden waffles, since I know the quality will be top-notch considering those involved.
I have to say that although the styles are different, it looks like everything falls into place. Urby as usual is in the realm of Black Mesa architectural style, but that's no problem as it links the other areas well. I loved the Time facility! It was Jessie's, right? I was confused for a couple of moments until I understood what's happening, care to share the secret for the illusion?
In one room there was a big rocket-like structure with an interesting grate. I was disappointed that it did nothing :(.
People of TWHL never let you down when it comes to imagination: I've found a man shot in his head and a dead hooker.
The visual style in many maps reflect the maturity of the skill and for a mapper there's always something new to learn.
Unfortunately I think I'm only half-way through the mod. In The Mighty Atom's map, I've got the keycard but it doesn't work with the exit door. Instead I can put it in a socket in the computers room that the scientist opens for you. But I'm confused as to what happens next since the exit door still doesn't open. Using no-clip doesn't work either.
5 stars for a mod that I haven't finished yet but it made me like it thus far. Another excelent piece of community work that helps establishing the identity of TWHL!
As for how I created the effect on my floor, I don't care to just give it away. You're free to figure it out yourself though. Here's a hint: at no point does anything leave the boundaries of the level.
Perhaps I'll try my hand at one of these too some day. The Gong was a really nice touch, but I didn't quite get the reference.
The roof action was intense and actually died two times. Unfortunately, something happened and a door got blocked, I don't know if this is normal but I've spent about 10 minutes trying to figure if I should go another way and finally just noclipped through it. The fact that there was an RPG waiting for me there and I actually shot down the helicopter using the rifle makes me think the stuck door was a glitch.
All in all, this was really beautiful and I sort of regret that I'm so busy and didn't have time to participate too.
Nicely done!