Tokyo Complex by Albert Naumov
Version 1.0 [January 2016]
Location: Tokyo Prefecture
An anti-government faction seeking to unmask unethical experiments has infiltrated a government research complex. Their objective is to either destroy the facility's power supply or servers, which will in turn shut down its security systems, granting them further access into the facility.
A quick response security team has been dispatched through the tunnels connecting to the facility, with authorisation to use deadly force.
Max players: 32
Custom Assets by Deen Mugal and Albert Naumov.
Special Thanks - CGTextures.com
About the gameplay: paradoxically I don't like that I get lost in this office complex as it's built like an anthill, but I like that because of this there's no real "camping" spot. Choke points are everywhere and that ensures action, even with few players( I played 5vs5 with bots).
How much effort did you put into this? The details are incredible, and I'm not literally referring to small details. I seriously question how do you get inspired to connect all these areas, to come up with the visuals and overall theme? It's a mixture of a lot of elements yet they come together just fine. I'd find very difficult to stay on track with such a map, so for that I'm giving 5 shiny stars! A map to be played on a TWHL server, whenever we'll get one :).
The development process wasn't as smooth as you might think, I remade several areas over and over again till everything was optimized and looked nice. Took me a year to make this on and off haha. But I'm glad I finally released it