Tokyo Complex

CS: Global Offensive CSGO
Tokyo Complex by Skals
Posted 8 years ago2016-01-29 22:14:35 UTC • Completed • CS: Global Offensive
Loading...
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Name
Tokyo Complex
By
Skals Skals
Type
Map
Engine
Source
Game
CS: Global Offensive
Category
Completed
Included
BSP
Created
8 years ago2016-01-29 22:14:35 UTC
Updated
8 years ago2016-02-11 00:06:13 UTC
Views
2531
Downloads
1121
Comments
5
Rating
5.00 (1)
Reviews
0
full star full star full star full star full star Download (Hosted Externally)

Tokyo Complex by Albert Naumov
Version 1.0 [January 2016]
Location: Tokyo Prefecture
An anti-government faction seeking to unmask unethical experiments has infiltrated a government research complex. Their objective is to either destroy the facility's power supply or servers, which will in turn shut down its security systems, granting them further access into the facility.
A quick response security team has been dispatched through the tunnels connecting to the facility, with authorisation to use deadly force.

Max players: 32
Custom Assets by Deen Mugal and Albert Naumov.
Special Thanks - CGTextures.com

5 Comments

Commented 8 years ago2016-02-01 14:12:18 UTC Comment #18222
Your map is a concentrated cocktail of good interior design - at least by CS:GO level design standards. Had I not downloaded this from TWHL I could have easily took this map as an included map in the game, that's how advanced your skills are imo. Well, it's true that you also got help from Deen, and team effort shows off. I have to say though that I've never been a fan of the plasticky feeling a lot of these modern source engine maps have, but I'm going to try to ignore that, seeing that nobody has anything against it.

About the gameplay: paradoxically I don't like that I get lost in this office complex as it's built like an anthill, but I like that because of this there's no real "camping" spot. Choke points are everywhere and that ensures action, even with few players( I played 5vs5 with bots).

How much effort did you put into this? The details are incredible, and I'm not literally referring to small details. I seriously question how do you get inspired to connect all these areas, to come up with the visuals and overall theme? It's a mixture of a lot of elements yet they come together just fine. I'd find very difficult to stay on track with such a map, so for that I'm giving 5 shiny stars! A map to be played on a TWHL server, whenever we'll get one :).
Commented 8 years ago2016-02-03 12:15:35 UTC Comment #16590
Thanks for the feedback :)

The development process wasn't as smooth as you might think, I remade several areas over and over again till everything was optimized and looked nice. Took me a year to make this on and off haha. But I'm glad I finally released it :)
Commented 8 years ago2016-02-04 08:38:39 UTC Comment #16581
I'll have to give this a look when I get home to my good computer.
Commented 8 years ago2016-02-10 23:58:36 UTC Comment #4317
I didn't manage to give it a go over the weekend as I didn't have CS:GO installed, but I did notice that the download link seems to link to the wrong map.
Commented 8 years ago2016-02-11 00:06:33 UTC Comment #4318
Not sure why it's done that, thanks for letting me know, I changed the link now.

You must log in to post a comment. You can login or register a new account.