snark_pit remake

Half-Life: Deathmatch HLDM
snark_pit remake by Info_Player_IDK
Posted 8 years ago2016-12-05 22:41:30 UTC • Completed • Half-Life: Deathmatch
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Name
snark_pit remake
By
Info_Player_IDK Info_Player_IDK
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
8 years ago2016-12-05 22:41:30 UTC
Updated
8 years ago2016-12-05 22:41:30 UTC
Views
2483
Downloads
687
Comments
4
Rating
5.00 (1)
Reviews
0
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789_diamondisland is a remake of the DM map snark_pit on HL1 for the map remake contest.

4 Comments

Commented 8 years ago2016-12-06 06:08:13 UTC Comment #19627
Played with low grav, high air acceleration and high maxspeed it's friggin fun! Those seagulls were on point. I might restart my entry.

Really the fun colors and textures exuberate with charm! I can't quite put my eye on it but something seems familiar, haha. ;)
Commented 8 years ago2016-12-06 13:15:51 UTC Comment #19626
Zeeba-G could you hear the seagull and water sounds? I tried to make the map look Halo styled
Commented 8 years ago2016-12-06 15:31:45 UTC Comment #19615
Yes. I noticed the sound file is bigger than the map itself though lol. The style reminded me of fy_poolday from counter strike 1.6. I like the simplicity. For goodness sake, choose a better screen so you can get some dl's! Hehe. And as far as it relates to snarkpit, it's pretty minimal though lol. Sorry if I sound like i'm talking it down. I enjoyed it.
Commented 8 years ago2016-12-07 23:45:29 UTC Comment #19616
I like it, it's got some good arena qualities to it for a 1v1 or a 2v2. It needs some work though.

The palm tree leaves are a little flat. You can use angled brushes to add some volume to them. PM me if you'd like an example.

One of the bases has a side corridor you can't get through as it's too narrow.

Lighting please. Even if the outside ends up just as bright (which would be fine) the tunnels underneath are painful on the eyes.

Strafing seagulls!

Otherwise, you've got a good little map here. Touch it up a bit and it'll be great.

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