Suit on = Barney should open gate (escape_1)

Half-Life HL
Suit on = Barney should open gate (escape_1) by Bllwnkle
Posted 20 years ago2004-01-07 21:52:15 UTC • Problems • Half-Life
Loading...
Screenshot Thumbnail
Name
Suit on = Barney should open gate (escape_1)
By
Bllwnkle Bllwnkle
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-01-07 21:52:15 UTC
Updated
20 years ago2004-01-07 21:52:15 UTC
Views
1762
Downloads
611
Comments
3
Rating
2.00 (1)
full star full star empty star empty star empty star Download (79.22kb)

Problem with aiscripeted_sequence and trigger_changetarget. Detailed description of problem included in zip in word.doc format.

3 Comments

Commented 20 years ago2004-01-08 21:48:50 UTC Comment #731
Here you go. This looks good so far. I cleaned up a few things. Keep up the good work.
Commented 6 years ago2018-01-09 05:11:50 UTC Comment #21179
Little map snippets like this always are a good point to wonder about what could have been.
Commented 2 years ago2022-01-21 19:25:49 UTC Comment #104030
word.doc contents:
Okay, here’s what I’m trying to accomplish.

Player passes thru trigger (1) which causes Barney (2) to move to position (3) and say (4).

Then Barney just stands around babbling.

Player then attempts to open gate which activates trigger (5) which prompts Barney to say (6) and execute (7).

Door opens, light comes on and player goes into next room to get the HEV suit which has a trigger_changetarget (9).

Only after the player gets suit and walks back out to the hall will Barney open the gate. But Barney’s not opening the gate.

I want Barney to wait for the player to come back before he opens the gate because the player may be in the room for various amounts of time, I’ve tried the timing thing but don’t like the way it works.

I’ve tried Vlatitudes Two-way trigger tut but still don’t understand it.

You must log in to post a comment. You can login or register a new account.