Double Strife
Somewhere there in the desert, the Black Mesa facility has their weapon testing polygon.
Nothing too fancy – few buildings, a channel, power generator and a bunker… Just in case.
The team dispatched there was calling it with the codename “Double Strife”.
Before the cascade the polygon was used for wargames for Black Mesa secure team and the H.E.C.U. team.
This was the case during the cascade as well, and the employees involved in the war game had no idea what was happening in the facility.
Just another day at the polygon, training from dusk till dawn…
All that changed when the siren started. None knew about the nuke contingency plan,
none knew that the nuclear strike can be triggered from the bunker on this polygon… None but one unnamed soldier…
Somewhere there a loud blast was heard, and mushroom cloud towered the sky, trying to reach the setting sun.
Map created with J.A.C.K. 1.1.1064 (64-bit)
Map compiled with Private version of Half-Life Compilation Tools v1.7.1 64-bit (build Jan 17 2023)
Map creator: Zarko 'Napoleon' Dinev, 2023
Contact info:
https://www.moddb.com/mods/flatlinea/Discord: Napoleon#3089
Discord Chanel:
https://discord.gg/BX8dtUN3While at this, go and check this really cool Half-Life Mod: Cold Ice Remastered
https://www.moddb.com/mods/cold-ice-remasteredSoon, we will bring something really cool there.
Terms of Service:
You are NOT allowed to redistribute this map with this notice missing.
This map is distributed for free and should not be sold or distributed with any paid products.
Should you decide to include it in a mod or mappack, please send me a notice and a link to the mod or mudpack.
Full Credits:
Zarko 'Napoleon' Dinev - mapping, texturing, detail textures, overview
Textures used from Half-Life Nightwatch
Inspiration from Half-Life Echoes
Models, Sounds, Sprites and Textures from Half-Life
Map creation time: 2 weeks
Map test time: 2 weeks
Map compile time: 5m 42s
Map compile statistics:
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 131/512 8384/32768 (25.6%)
planes 15056/32768 301120/655360 (45.9%)
vertexes 41681/65535 500172/786420 (63.6%)
nodes 16466/32767 395184/786408 (50.3%)
texinfos 5996/32767 239840/1310680 (18.3%)
faces 29783/65535 595660/1310700 (45.4%)
- worldfaces 25474/32768 0/0 (77.7%)
clipnodes 29724/32767 237792/262136 (90.7%)
leaves 10853/32760 303884/917280 (33.1%)
- worldleaves 9105/8192 0/0 (111.1%)
marksurfaces 41049/65535 82098/131070 (62.6%)
surfedges 141963/512000 567852/2048000 (27.7%)
edges 73266/256000 293064/1024000 (28.6%)
texdata [variable] 9748756/92160000 (10.6%)
lightdata [variable] 2964237/50331648 ( 5.9%)
visdata [variable] 998761/8388608 (11.9%)
entdata [variable] 118361/2097152 ( 5.6%)
- AllocBlock 62/64 0/0 (96.9%)
307 textures referenced
Total BSP file data space used: 17355165 bytes
Wad files required to run the map: (None)
342.70 seconds elapsed [5m 42s]
Napoleon was here, compiling this readme file… at some undisclosed time, 2023.
Don’t be like him, go and play the game!