Half-Life but there are no restrooms outside Sector C

Half-Life HL
Half-Life but there are no restrooms outside Sector C by kimilil
Posted 1 year ago2023-02-26 05:48:15 UTC • Completed • Half-Life
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Name
Half-Life but there are no restrooms outside Sector C
By
kimilil kimilil
Type
Mod
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
Mod files
Created
1 year ago2023-02-26 05:48:15 UTC
Updated
1 year ago2023-02-26 05:48:15 UTC
Views
1539
Downloads
235
Comments
5
Rating
5.00 (2)
Reviews
0

INTRODUCTION

Ever realize how there are absolutely no restrooms to be found in Half-Life
outside of that one place in Sector C?
This mod remedies that 24-year question by placing portable toilets across
Black Mesa Research Facility.

FEATURES

  • 89 portable toilets placed throughout the facility.
  • One scripted sequence.
  • Two secrets.
  • Some quality of life edits and stuff added.
  • An addon pack on top, with stuffs that aren't porta-potties.

REQUIREMENTS

1. A full copy of Half-Life.

INSTALLATION

1. Extract the archive to <your steam library>/steamapps/common/Half-Life.
2. After extraction, find the folder "toitoi_final" in that directiry, alongside
the "valve" folder.

TECHNICAL INFO

I) The Origin Story
The nucleation site of the idea was from UnrealKaraulov's fork of w00tguy's
bspguy program, which claimed to be able to import as well as export BSP models.
That turned out to be a lie, but the gears were set in motion. A workaround was
formulated by exporting the exported model BSPs into OBJs, which was then exported
into Half-Life SMDs, which was compiled into GoldSrc models.

II) Tools Used:
  1. bspguy (both UnrealKaraulov fork and original by w00tguy)
    • for editing the bsp, but NOT for importing BSP models which is actually not possible.
    • exporting entity brushes (the prefabs) into standalone BSPs.
  2. JACK
    • for compiling the prefabs.
  3. Crafty
    • for exporting BSPs into OBJs.
  4. fragMOTION
    • for exporting OBJs into SMDs.
  5. Half-Life SDK/Svencoop SDK
    • studiomdl to compile mdl.
  6. Crowbar
    • decompiler and frontend for converting SMDs into models.

CREDITS

  • SV BOY
    • For the porta-pottie and cleaner cart prefabs that the models are based on.
  • Valve
    • Half-Life.
  • Gearbox Software/Turtle Rock Studios/Ritual Entertainment
    • A few other models used in this mod, taken from Condition Zero Deleted Scenes.
  • diskdepot.co.uk
    • Post-it

LICENSE

Released under Creative Commons Attribution-NonCommercial 4.0 International
(CC BY-NC 4.0) to the extent applicable.
License terms and info available at:
https://creativecommons.org/licenses/by-nc/4.0/

Half-Life is (c) Valve Software. All rights reserved.

5 Comments

Commented 1 year ago2023-02-26 07:19:45 UTC Comment #105132
?
Commented 1 year ago2023-02-27 21:48:59 UTC Comment #105138
This is peak Half-Life content!
Commented 2 weeks ago2024-10-27 07:13:20 UTC Comment #106465
newbspguy can import .bsp model but not in worldspawn (this is really impossible for me), .bsp only can import as new entity [native or external].

i haven't been updating New BSPGuy for a long time, maybe someone can create own fork of newbspguy)))
Commented 2 weeks ago2024-10-27 07:50:26 UTC Comment #106466
Sorry for the slander. This was years ago when I tried to import exported BSPs and back then the UI for importing BSP files was broken. I know it works now. Still glad that the program exists.

p.s. good to have you back. :)
Commented 1 week ago2024-11-03 06:39:44 UTC Comment #106485
Sorry but I not returned)) I have no more desire to support newsbpguy fork :(

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