bootbox_vanilya2_hero

Half-Life: Deathmatch HLDM
bootbox_vanilya2_hero by AN0TH3R
Posted 1 year ago2023-04-23 16:20:30 UTC • Completed • Half-Life: Deathmatch
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Name
bootbox_vanilya2_hero
By
AN0TH3R AN0TH3R
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
1 year ago2023-04-23 16:20:30 UTC
Updated
1 year ago2023-04-23 17:10:47 UTC
Views
724
Downloads
188
Comments
1
Rating
5.00 (1)
Reviews
0

bootbox_vanilya2 (version name: hero)

In 2021, bootbox_vanilya became so popular especially in turkish servers and it broke crossfire's domination and created demand for a different server without crossfire map anymore. As an old server owner and mapper, I decided to update my bootbox_vanilya map. Now vanilya2 is larger and more fun ^^

In this updated version of bootbox_vanilya:
  • Map is fully optimized. (There is not any optimization on old version.)
  • Fps is better. (Null texture is on every non visible face.)
  • Structures have been redesigned according to the ground texture.
  • Overall symmetry of the map has been completely improved.
  • Item placements have been re edited to the ground symmetry.
  • Secret room trails have been re designed.
  • Lighting sources have been re designed to be more complex.
  • Puzzle of secret doors have been re created and it works correctly as in vanilya ;)
  • Clip textures have been placed correctly as in vanilya.
  • Players can now teleport to main secret room from small secret room by using gauss.
  • New box traps added for 2 secret room.
  • Jump pads have been added to the map!
  • ARENA has been added to the map!
  • AFK ROOM has been added to the map!
I also did small texture changes for this updated new version. My goal was making a more dynamic (used more function) and more alive (designed more places) bootbox map. Main concept is map within a map ^^ I made this map for my old server a year ago and I wanted to share my project to celebrate National Sovereignty and Children's Day ^^

Have fun ^^

1 Comment

Commented 1 year ago2023-04-29 06:43:16 UTC Comment #105226
Good work!

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