Black Mesa had constructed 4 portals to various locations. Xen was their main destination but for some reason the other portal are ending up in strange places.
This map has 4 areas connected by a main chamber.
Jungle, Snow, Xen and Offices.
Jungle is all about tight areas with emphasis on verticality.
Offices is all about corridor fights where everyone is on equal level.
Xen is about low-gravity fights with minor platforming and various routes.
Snow emphasizes on simple, open but balanced and fun shooting without any complexity to navigation.
Video:
V 1.6 changes:
It's been a while since I updated this map, after the competition was over I was wanting to update it but burned out from mapping for a while.
Entire map is brigther now.
Snow Biome
- Replaced platforms to teleport with a simple catwalk.
- Trigger_push entities affecting the catwalk are stronger now in exchange.
Offices
- Made path to teleport much simpler and visible, no jumping required.
Jungle
- Added an extra small area.
- Removed death pit and replaced with a small pit and grenades.
V 1.5 changes:
Snow Biome:
- Added a new area that loops around.
Offices:
- Re-done the bathroom visuals.
- Added extra details.
- Changed how the teleport exit in the ceiling tiles look.
V 1.4 changes:
Main chamber:
- Fixed bridges being breakable with satchels.
Offices:
- Made some visual improvements.
Jungle:
- Made changes to clipping to improve navigation
V 1.3 changes:
Main chamber:
- Removed Rocket Launcher in the main central chamber.
Offices:
- Offices has been adjusted with a new room that will also reduce chokepoint power.
- Offices now have bathrooms!
- Increased detail in offices.
Jungle:
- Upper cave in jungle has a vent that drops down into turret cave.
- Increased death pit in front of turret to make turret much more viable.
- Moved crossbow to the upper jungle cave.
- Reduced snarks in upper jungle cave from 15 to 5.
- Moved portal in jungle into its own alcove, no more accidentally getting teleport in the middle of fights.
- Changed crate stacks into a rocky cliff textures in jungle.
Xen:
- Xen has been adjusted for much better flow.
- Xen labs doors now open much faster.
- The Tau cannon has been moved from the pool to the Xen labs corridor.
- Added a long-jump module where the Tau cannon was in Xen.
- Changed ladder at Xen labs exit to stairs.
- Overall improvements to visuals in Xen labs.
Snow Biome:
- Made some minor tweaks.
- Added a suit recharger.
- Upper area has been improved visually and gameplay-wise.
- Minor visual improvements
V 1.2 changes:
Xen:
- Added a few Xen creatures in the Xen biome
- Xen vines dividing Human lab and Xen caves have been improved for better visibility.
Jungle:
- Remade turret with own version
Main chamber:
- Fixed audio in central area of map glitching out
- Fixed hornets from Hornetgun triggering Gluon gun alarm
General changes:
- Weapon and Item balance
- Removed ambient_generic playing an unused sound
- Fixed doors' faces facing geometry not having lighting
- Removed redundant multi_managers
V 1.1 changes:
Jungle:
- Raised vines in the jungle area between the treehouse and the turret.
- Added a door in the turret cave that can be closed for 10~ seconds for turret chaos.
- Smoothed the corner in jungle next to deathpit for (hopefully) better movement.
Offices:
- Removed ambient_generics that were using fluorescent.wav that does not exist in HL1.
General:*
- Removed an unused and empty room.
btw it's from opposing force. i would've just copied it from there to get it working...prior to the update that is.
Texturing — 9
Ambience — 9
Lighting — 8
Gameplay — 9
It's made for the competition and is ready to run on any server.