Hello, here's the map I made for the Half Life 25th anniversary Vanilla contest.
RECOMMANDED GRAPHIC SETTINGS :
For optimal render
defaut_fov "105" or "110"
gamma "2.6"
brightness "2"
and if possible, turn on widescreen resolution.
Special thanks to
- Mozartkugeln
- tophatwaffle
- the303
- mateo21
- monolith
- the TWHL community
- my gf who supported me through all this...
Some figures :
build time : ~15 days (december 2023 to january 2024)
compilation time : 40 min
~60 test compilations
~200 leaks fixed
1 custom texture used only, the rest are original WADs
Amazing brushwork and design
Great Job!
Amazing brushwork!
However, there is an issue that stops me from rating 5/5 this map: The "map wide kill zone".
The cooldown for it is very short, and as seen in game sessions, it can be almost constantly triggered. It also doesn't help that it isn't clear which zones are affected or not, or the small range of visual effects indicating that it is activating, as well as the fact that the kill zone lasts for several seconds. All of this makes players lose health and die for a couple of times, while being confused of what's going on.
The jumppads under the swinging platform aren't very useful, and it is easy to get trapped into the pit at the map center, but these are small complaints.
Overall, great job, for being done in ~15 days!