CoolDown

Half-Life: Deathmatch HLDM
CoolDown by sirdownloadsalot
Posted 11 months ago2024-01-18 06:17:40 UTC • Completed • Half-Life: Deathmatch
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Name
CoolDown
By
sirdownloadsalot sirdownloadsalot
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
11 months ago2024-01-18 06:17:40 UTC
Updated
11 months ago2024-01-18 06:17:40 UTC
Views
830
Downloads
188
Comments
5
Rating
5.00 (3)
Reviews
1

This map was created as an entry for the TWHL Competition, Half-Life 25th Anniversary: Vanilla HLDM 2024
CoolDown is a vertically focused map with one central, multi-levelled arena and several self-contained arenas linking across the map. The map focuses on coolant as an environmental hazard, rewarding risky jumps, vertical combat, and offering multiple routes through each area.

It is a large map, best suited for games with 8-16 players. It's not suited for 1v1 as you will spend most of the match searching for one another.

To add some variety, there are a few traps that players can use. There are also a few easter eggs and hidden secrets to find!

Special thanks to my pals Mana, Joe and Mike as well as TWHL community members for playtesting and feedback!

5 Comments

Commented 11 months ago2024-01-18 09:04:39 UTC Comment #105890
Proud of you!
Continue mapping!
Commented 11 months ago2024-01-18 09:04:42 UTC Comment #105891
This Is an Amazing work! I see a lot of effort here!
This map has got One of the most good thumbnail!
Commented 11 months ago2024-01-18 17:58:10 UTC Comment #105895
I already gave you my feedback on discord,but really great work, this genuinely could have been an official release map. An insane number of ideas and details, I'm jealous ...
Commented 11 months ago2024-01-19 03:41:28 UTC Comment #105901
Very very good
Great brushwork and a lot of fun buttons
Nice size
Top notch level design !
Commented 10 months ago2024-02-09 20:57:32 UTC Comment #105970
9.8/10
Architecture — 10
Texturing — 10
Ambience — 10
Lighting — 10
Gameplay — 9

Quite a great map right here, with so much detail crammed in it, that sometimes it feels surreal it was done during the compo. A lot of interesting placements, layouts, fun traps and secrets.
The sole cons I have, that stops this from being full perfect, is that it's quite a big map, so if the server isn't at least half full, you will have some trouble finding some players.
In my opinion, the coolant instantly killing you ( or hurting you very fast on the small puddles / waterfalls ), kinda makes it at times a punishing element if you miss a jump / get pushed, but its minor in my view.

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