An HEV scientist attempts to escape the disaster by retreating into a labyrinthian network of underground tunnels. It's only bad news back where you came from, doesn't look much better here.
This is an old map that I made for fun several years ago that I recently decided to polish a little bit and submit to this site to hopefully get some feedback on my level design. It's pretty damn big by the way, but it did use to be bigger before I cut the whole thing down due to restrictions that I previously failed to account for. It's also way too detailed for its own good. I've optimised it as best I can.
If you look carefully you might find some of the areas that were cut. There's also three hidden suit batteries placed around for you to collect if you're so inclined.
Texturing — 9
Ambience — 8
Lighting — 7
Gameplay — 7
Texturing — 9
Ambience — 8
Lighting — 7
Gameplay — 7
In general:
renderamt
) value would make them more transparent.The rubbish chute was originally going to be the way out of the room but I changed it to the shootable window in order to shorten the map. I decided not to close the lid fully because I thought it looked pretty good hanging ajar like it is, I completely forgot that it's a passable func_detail.
There are supposed to be large and very noticeable cracked glass decals on the window telling the player to shoot it but that screenshot seems to suggest otherwise which is weird. I tried placing ammo nearby with the dead guard in the cafeteria to hint at it but I guess that was probably stupid because of the space of the room, the difficulty accessing it, the distance the ammo is from the window and the bullsquid.
It never occurred to me that you could use the cart to jump over the crates. The aim was to give the player something to do while entering the wall grate besides just walking into it, if that makes sense. Climbing over the crates is actually a better way to use it though I think.
Overall, this is an old map that I made when I had just started seriously making maps. I didn't think about idiot proofing the lights in the lift shaft and I thought the brush lights didn't look that bad. I also didn't think to change some things for players who don't have the same settings applied to the game as I do, obviously I prefer the default gamma and the HD models.
Texturing — 8
Ambience — 10
Lighting — 8
Gameplay — 6
The best was scripted sequence with barney and scientist. Really nice touch. As someone mentioned, the hatch isnt solid so I got stuck.
I look forward to see your next maps. Nice stuff