Half-Life map logic visualizer

Half-Life HL
Half-Life map logic visualizer by GoldSrcFreeman
Posted 6 months ago2024-05-19 17:46:11 UTC • Completed • Half-Life
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Name
Half-Life map logic visualizer
By
GoldSrcFreeman GoldSrcFreeman
Type
Application
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
EXE
Created
6 months ago2024-05-19 17:46:11 UTC
Updated
6 months ago2024-05-19 18:18:41 UTC
Views
839
Downloads
246
Comments
2
Download (Hosted Externally)

The program produces graphs showing which entity targets which (button -> light, trigger_once -> func_door, etc.) so you can easily visualize complicated entity logic.
The program can output .SVG - the main vector format. If open in a browser you can do default page text search with CTRL+F. Also you can render the graph as .PNG.
Supports filtering entities by class and name.
Works also on Windows XP (requires .NET 4.0 and C++ 2005 Redistributable)
Check the Readme for details.

2 Comments

Commented 6 months ago2024-05-20 01:57:22 UTC Comment #106183
Whoa this is super cool. Ill test it out at some point. Suggestion just from looking at the screenshot: instead of saying "NO" on fields that have nothing, can it just be left blank? or maybe "n/a"? because i could see it being kind of confusing for boolean fields where they're actually a yes/no or true/false
Commented 6 months ago2024-05-20 17:00:07 UTC Comment #106184
Thanks for the feedback! I also think that empty fields would look better, but at this stage the code become so messy that I afraid to touch even such a small thing. The whole code even depends on this entity list table.

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