storagex3

Half-Life: Deathmatch HLDM
storagex3 by vef4
Posted 4 months ago2024-07-25 10:53:21 UTC • Completed • Half-Life: Deathmatch
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Name
storagex3
By
vef4 vef4
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
4 months ago2024-07-25 10:53:21 UTC
Updated
3 months ago2024-08-20 18:26:30 UTC
Views
834
Downloads
170
Comments
4
Rating
4.50 (2)
Reviews
0

Complex map to play with your buddies

Features:
-complex layout
-non-linear gameplay
-realistic(similar to real life)
-20 spawn points
-lots of interaction possibilities:
 --two working plats
 --breakable windows
 --hornet trap
 --and some more

Have fun!

4 Comments

Commented 4 months ago2024-07-26 11:34:21 UTC Comment #106270

Pros

The hornet trap is novel to me; an uncommon puzzle in Half-Life and mods in general, let alone in multiplayer HLDM. The upstairs area is also very comfy.

And the gantry crane makes another appearance :D

Cons

The elevator however is clunky in that you need to bump onto the button twice, once to call the elevator and once more to move up. There should've been buttons inside. It does feel like overall you couldn't figure out how to make func_train elevators with doors etc.

There are a lot of ledges with trigger_push on top. this could've been simplified with clip brushes shaped like wedges, tied to func_detail and made to use info_hullshapes that are pointed at the bottom. see the following vault for example:
Loading embedded content: Vault Item #6735
Commented 4 months ago2024-07-28 20:47:06 UTC Comment #106271
Yet another 10/10 map from this author. Please keep them coming. Your maps have a traditional hldm style to them. To me, these are the maps that should have been released with the 25 Year Anniversary update.
Commented 3 months ago2024-08-21 20:29:29 UTC Comment #106318
Nicely crafted map. Creative usage of default HL textures, a lot of details and interactive elements.
I kinda want to see a singleplayer version of this map. Seeing you have other maps of decent quality, you could stitch all of them into some minimod/mappack.

There're some warnings in console "SV_StartSound: not precached (0)" - probably there's an ambient_generic without a sound?
Commented 3 months ago2024-08-29 17:46:55 UTC Comment #106345
@FreeSlave I have checked the map. No, all ambient_generics have sounds. I think that's C1A0 announcer. I am not sure why it has problems precaching stuff. Also, see this: https://twhl.info/thread/view/20817

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