Ascent - a second mapping effort

Half-Life 2: Episode 2 EP2
Ascent - a second mapping effort by Jazveh
Posted 2 months ago2024-08-19 09:13:03 UTC • Completed • Half-Life 2: Episode 2
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Name
Ascent - a second mapping effort
By
Jazveh Jazveh
Type
Map
Engine
Source
Game
Half-Life 2: Episode 2
Category
Completed
Included
BSP
Created
2 months ago2024-08-19 09:13:03 UTC
Updated
2 months ago2024-08-19 09:13:03 UTC
Views
384
Downloads
66
Comments
2
Rating
3.00 (1)
Reviews
0
full star full star full star empty star empty star Download (3.23mb)

This is my 2nd level that I’ve put more effort in. I worked on it for the last two months and I’m happy with how it plays. However, I do want to get better so do give me feedback; I want to know what you think works well and where I could improve.

I already have a vague idea of what my next level will be – it will be divided into two acts, focusing on Gravity gun and Shotgun gameplay above ground, like a continuation to this level. It will be more intimate, compact, with more interactive environments and the main focus will be on diverse combat encounters with at least four types of enemies.

2 Comments

Commented 2 weeks ago2024-10-30 14:33:39 UTC Comment #106476
Nice map! I enjoyed it, here's my criticism:

Not enough ammo
Not enough ambient sounds (that's ok though)
There are alot of vents

That's it!
Commented 2 weeks ago2024-11-01 19:47:07 UTC Comment #106480
Hey, thanks for playing! Did you play it on hard difficulty? Ammo is scarce if you play it that way. I agree, i went crazy with the vents and as for the ambience... well, i didn't know how to add what was in my head. I'll wait for Valve to drop the 20th aniv update and i'll get back into mapping, with the idea i wrote about and improve the quality. Cheers :)

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