puzz1_storage

Half-Life HL
puzz1_storage by vef4
Posted 2 weeks ago2024-11-01 07:42:15 UTC • Completed • Half-Life
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Screenshot Thumbnail
Name
puzz1_storage
By
vef4 vef4
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP
Created
2 weeks ago2024-11-01 07:42:15 UTC
Updated
2 weeks ago2024-11-01 07:42:15 UTC
Views
245
Downloads
70
Comments
6
Rating
3.67 (3)
Reviews
0

A small singleplayer storage themed puzzle. Use your skillful mind to escape from the building.

6 Comments

Commented 2 weeks ago2024-11-02 09:39:29 UTC Comment #106481
I liked the environment, but I failed to see the "puzzle". I just let the bullsquid kill the headcrab, then let the bullsquid detonate the mines, then calmly opened the exit door. There are fire alarms but I'm not sure about the effects. Perhaps should replay it in a few days. Anyway, nice mapping, I liked the lightning most.
Commented 2 weeks ago2024-11-02 15:27:15 UTC Comment #106483
Yes, very good. For you as a experienced player this may be easy, to some not so much. Next puzzles will be harder.

There are around 3 ways you can accomplish this map.
Commented 2 weeks ago2024-11-02 20:33:25 UTC Comment #106484
I gave up. nothing is interactable, fire alarm seems to do nothing but a neat effect. I blew up the explosive crate by the door and the barrel by the boxes and nothing happened. even blew up the mines by the headcrab and nothing happened. nothing really seemed to get me closer to exiting. Then i decided to impulse 101 and nuke the place and still nothing seemed to get me any further. Wish there was more things to interact with to give me the sign of progress

edit: went back in and did what the above spoiler said, and the door still didnt open. the buttons seem like theyre just forever disconnected

edit 2: decompiled the map to realize that the non-broken door lever is actually a real button that needs to be held. I didnt see it bounce when I was spamming E on everything.
Commented 2 weeks ago2024-11-03 09:19:34 UTC Comment #106486
Sorry to hear. But the puzzle is just too easy for me to light up the exit lever.
Commented 1 week ago2024-11-03 15:55:20 UTC Comment #106487
Im not really sure a puzzle actually exists, you just need to kill the bullsquid with the tripmine and then just open the door. That's more of an obstacle than a puzzle. I feel like a puzzle would entail breaking a certain box or pressing E on a button some where which then reveals a clue or something. The cameras didnt really serve a purpose either other than warehouse realism.

The mapping itself looks nice though and has a good HL vibe to it. Going to give it a 2/5 though because the gameplay itself feels quite underwhelming
Commented 5 days ago2024-11-12 09:21:15 UTC Comment #106503
This map was good, i also like the lighting and brushwork the most, the puzzle Is not that hard! Keep mapping!

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