Untitled - Make Black Mesa Come Alive compo

Half-Life HL
Untitled - Make Black Mesa Come Alive compo by jamie
Posted 1 week ago2024-11-08 22:05:37 UTC • Completed • Half-Life
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Name
Untitled - Make Black Mesa Come Alive compo
By
jamie jamie
Type
Mod
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
Mod files
Created
1 week ago2024-11-08 22:05:37 UTC
Updated
1 week ago2024-11-08 22:07:02 UTC
Views
195
Downloads
57
Comments
2
Rating
4.00 (1)
Reviews
0

This minimod was developed for the Make Black Mesa Come Alive competition.
It consists of a single relatively short map. You find yourself in Black Mesa, after the incident, resonance cascade, etc, you know the drill.
At this point, the site is currently being brutally bombed by the military forces, in an effort to stop the alien invasion. You are one of the few left there, and your single purpose is to escape. By the way, be careful with the mortar detonations. You may run out of luck.

This map is also considerably interactable. Some parts, like the books at the dorms, or the toolbox, can be opened, interacted with, etc. I encourage you to find all of the interactable stuff.
Here's a list (spoilers):

Toolboxes.
Bookcase and lightswitches at the dorms.
The drawer with some denim clothes in it.
A broken button in the maintenance room. You probably should'nt mess with it...
Boxes and crates are mostly breakable.
Tool drawers in the same room.
Computer at the parking lot entrance.
Radio at the main hall (the one with "the dead chair Barney".

As a final note, this mod had very HEAVY cuts on content, due to various reasons. Out of 5 maps, only 1 made it into the final build. If i get time, i'll release an extended version, restoring and extending this mod.
I could really use some feedback, since this is the first mod i've actually finished and released.
It's not very tested on bugs, so let me know if you get stuck somewhere.

2 Comments

Commented 5 days ago2024-11-12 10:21:23 UTC Comment #106504

Pretty ok

tried it out with HL25, and i found some small nitpicks in some cases:
from most to least nitpicky:
  • When you unlock the door it would have been nice to have to have an auto save for the likes of me who likes to press use everywhere
  • The switch to the explosive crate could use some lighting along with the crate actually dropping.
  • There is some dev ladder textures
  • There is no texture for the seat where the radio is at.
  • That exit sign at the box warehouse could have been sized better
  • Along with it, but it's heavily my opinion, i feel it would have worked better if the catwalk to the exit door would have been broken BEFORE you were trying to head there, it feels kind of trollish to me, but you do you.
I also feel like most of the map was like a multitude of themes added in 1 map and it kind of devalues it a little, but it has potential if given some polish and maybe perhaps limiting the amount of rooms, but again, that is also just me.
i hope to see more maps though!
Commented 4 days ago2024-11-12 21:18:43 UTC Comment #106507
Thanks for the advice!

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