"Too many light styles on a same face"

Half-Life HL
"Too many light styles on a same face" by JoSaGo
Posted 20 years ago2004-02-11 12:39:46 UTC • Problems • Half-Life
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Name
"Too many light styles on a same face"
By
JoSaGo JoSaGo
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-02-11 12:39:46 UTC
Updated
20 years ago2004-02-11 12:39:46 UTC
Views
2229
Downloads
594
Comments
7
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Hi, some days ago I started this map and everything was OK, but when I did the second room and I configured the buttons of the lights, the compilation progress gave me an error: "Too many light styles on a same face". I only have two types of lights: white and blue, and I want to know if it?s possible to fix it with the lights working correctly.
Thank you very much!

7 Comments

Commented 20 years ago2004-02-11 16:37:51 UTC Comment #984
Bad news... you'll have to ditch some of the switchable lights. Hit this for more info:
http://www.slackiller.com/tommy14/errors.htm#lightstyles
Commented 20 years ago2004-02-12 12:34:15 UTC Comment #988
You dont need that many lights.. make it 2 instead of 6 :)
and use tex-lights instead of point (cant be triggered tho :)
Commented 20 years ago2004-02-12 16:04:56 UTC Comment #989
Ok, but what?s that of textured light? I heard that before but I don?t know what they are. Can you explain me? :)
Commented 20 years ago2004-02-13 09:08:07 UTC Comment #993
this error is caused when 4 or more dynamic lights hit the same face. if you make some of them not switchable, or not flickery then it should be fine. I've had this error before, and sometimes it makes no difference whatsoever. you could also try splitting up your wall, but the joints are where this lighting error are found, as one will be light and the other face will be dark.
Commented 20 years ago2004-02-13 09:09:00 UTC Comment #994
oh, and for texture lights, i think you run a lights.rad program, and then any textures of lights will emit lights. apperently it looks good but i haven't tried it yet
Commented 20 years ago2004-02-25 08:45:48 UTC Comment #1102
Its tons better than normal lighting.
Vlatitude has a good tutorial: Vlatitude: An Introduction to Lighting
Commented 6 years ago2018-01-09 05:29:04 UTC Comment #21200
Hard to judge what never was.

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