Moving trains at round start (jax_trainfight)

Counter-Strike CS
Moving trains at round start (jax_trainfight) by Jax
Posted 20 years ago2004-02-13 07:50:11 UTC • Problems • Counter-Strike
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Name
Moving trains at round start (jax_trainfight)
By
Jax Jax
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Problems
Included
BSP, RMF/VMF
Created
20 years ago2004-02-13 07:50:11 UTC
Updated
20 years ago2004-02-13 07:50:11 UTC
Views
2655
Downloads
944
Comments
4
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ok people heres a problem to fix seeing as u guys luv to do so....
read the readme inside to get the picture, any help will be appreciated and well rewarded :)

4 Comments

Commented 20 years ago2004-02-13 07:54:10 UTC Comment #991
oh yes, map not lighted yet! :)
Commented 20 years ago2004-02-13 09:05:39 UTC Comment #992
hmm. you could try making a cage that just comes out of the floor? that can be timed with stuff or... you could make it PING through the floor really fast and make a dummy train (func_door) shoot out of the floor to replace it, but really quickly. not very professional solutions are they?
Commented 20 years ago2004-06-11 05:57:07 UTC Comment #2273
what textures did u use cause i dont like having lots of white textures when trying to fix sumthing once you reply ill have a go
Commented 6 years ago2018-01-09 05:29:18 UTC Comment #21201
This was probably going to be bad.

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