Commented 20 years ago2004-02-24 14:12:40 UTCComment #1097
No screenshot available yet, but I thought there is nothing to viewed, except the look of the bad guy, since this is exapmle map and demonstartes not architecture. New stuff comming soon!
Commented 20 years ago2004-02-24 18:59:19 UTCComment #1099
I liked it, nice idea. Very cool. I'm sure a few people will ask you how you did this without using HL-spirit. Is it possible for the player to kill the end-boss?
Commented 20 years ago2004-02-25 19:19:05 UTCComment #1105
This is a really nice setup and combination of entitys it's works fine and it is hard to kill. Nice setup with to use the game_counter for the input to the kill of the top shield so the core is open for the end kill. I understand how the tank move when the crate float a way only for a little touch, Smart idea.
Commented 20 years ago2004-02-26 05:38:03 UTCComment #1107
Well done, I liked this map a lot. Great set up, a few problems, but since it is in the example map part of the vault... these are forgiven. You have shown you can create good stuff, Now get out there and give us more!
Really cool setup, it really feels like the tank is moving
Nice setup with to use the game_counter for the input to the kill of the top shield so the core is open for the end kill.
I understand how the tank move when the crate float a way only for a little touch, Smart idea.
You have shown you can create good stuff, Now get out there and give us more!