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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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dm_hydroelectric
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Monsters Programming - "Core loop", senses and enemy acquisition
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History of Monsters Programming - "Core loop", senses and enemy acquisition
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Monsters Programming - "Core loop", senses and enemy acquisition
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Revert
#8227 - 4 months ago
Shepard62FR
Add eye/ear positions information as well as hints for those making a stealth mod
#7899 - 9 months ago
Shepard62FR
Revert
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