Decompiling
Last edited 2 years ago2022-06-26 11:53:46 UTC
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Obtaining source material from the already build/compiled material.
In Half-Life, generally refers to taking a .bsp apart into a .map or a similar editable format.
Usually goes poorly, with much of the .bsp brushes lost.
Publishing, without permission of the original maker, a .bsp that you have decompiled and changed is generally considered stealing by other mappers, even if you only give it to a few friends.
Decompiling can be helpful in finding out how someone did something, but why not just ask?
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