Entity Last edited 6 years ago2018-06-15 11:58:13 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.
Entities are elements of a map that perform certain functions. While brushes make up the structure of a map, entities define all aspects of a map that make a map playable and interactive.

There are two different types of entities: point entities and brush entities. Brush entities are brushes that perform functions beyond being the static geometry of a level, such as doors and triggers. Point entities are used to manage all other game logic, including playing sounds, defining level starts/ends, placing enemies and models, spawning items, and much more.

Each Goldsource and Source game has a different set of entities available to it. Specific entity information can be found in TWHL's Entity Guides.

Comments

You must log in to post a comment. You can login or register a new account.