If this flag is set on, the entity will not appear in multiplayer games. Because the flag is checked by the game engine and not in the mod DLLs, entities with this flag are prevented from spawning regardless of mod and game mode (such as deathmatch, teamplay, co-op, or capture the flag).
For programmers, it might be useful to know that this flag is set on spawnflags
and the bit mask is 0x800
.
Info | Value |
---|
Flag # | 12 |
Flag value | 2048 (0x800 ) |
Applies to | All entities |