RUST: Making a Custom Console Background Last edited 2 years ago2022-09-29 07:53:55 UTC

This tutorial is for the WON version of Half-Life.

Preface:

This tutorial will show you how to make your own console background and loading images for your mod.

You will need:

Just a few notes:

Making the images

First of all, were going to have to make the images themselves.
  1. Fire up your image editor. Create a new image by going to File -> New.
  2. You should now specify the dimensions for the new image. For the purposes of this tutorial, make the dimensions 320 x 200 pixels. You may choose to experiment with this size later.
  3. Make it! Draw something, import an image relevant to your mod, whatever.
    • NOTE: It would be illogical to make a console background that makes the text of the console unreadable. So, when designing the console background, be sure to keep in mind the colour of the console text.
  4. When your finished, save your image as conback.bmp (note: the image must be a normal 8-bit 256 colour bitmap). You can actually name it whatever you want, but I'll use this for this tutorial.
  5. Repeat steps 1-3 for the Loading image, and save it as loadback.bmp. Again, make sure it is saved as an appropriate bitmap.
Now that we have our images, we will compile them both into the cached.wad file using the Qlumpy.exe tool. But, a few things need to be taken care of:

Compiling your Cached.wad

OK, Now were ready to compile your cached.wad file.

1. Fire up Notepad. Enter the following lines exactly as they appear:
$DEST "cached.wad"
$loadbmp "c:\temp\qlumpy\conback.bmp"
conback qpic 0 0 320 200
$loadbmp "c:\temp\qlumpy\loadback.bmp"
loading qpic 0 0 320 200
NOTE: You will need to replace the file paths above with the actual path to the images on your hard drive. If you have been using the exact paths and names I have been using in this tutorial, then you wont need to change anything.
Advanced users note: If you are experimenting with different image sizes, then I suggest you modify the last two numbers in the qpic lines to reflect the dimensions of your two images.
2. Save the file in your temporary directory (c:\temp\qlumpy in this tutorial) as console.ls
NOTE: the extension you should save under must be .ls, NOT .txt, as Notepad will save by default. Make sure you check after you have saved this file that the extension is correct before proceeding. To do this, make sure Windows is not hiding your file extensions.
3. In Notepad, go to File -> New. This time, enter the following:
qlumpy console.ls
4. Save the file in your temporary directory as consolewad.bat.
NOTE: As above, make sure the extension is .bat, and not .txt. Also, you can actually name this file anything you want.
Now all that remains is to simply double-click on consolewad.bat, and a dos window should appear, think about all of this and eventually spit out a cached.wad file.

All you need to do is put this cached.wad file in your mod's root directory, and the changes should take effect.
This article was originally published on Gamedesign.net RUST.
The original URL of the article was http://www.gamedesign.net/node/4.
The archived page is available here.
TWHL only publishes archived articles from defunct websites, or with permission. For more information on TWHL's archiving efforts, please visit the TWHL Archiving Project page.

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