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Tricks to improve your mapHere's a list of small tips you can consider to 'spice up' your map. (Not listed in order of importance.) Note that I don't explain
how to do these things - they're just ideas for how you can improve your map.
LightingLighting up a room with a single (or some)
light is, as you hopefully know, a horrible idea. Instead, use points of lights to give a more atmospheric feeling to the map.
Better lighting Architectural detailsYou don't always have to add prefabs or small objects to detail your map. Here's some things you can do to make the brushwork more interesting.
Rounded corners Several-brushed walls Texture detailsOften, in Half-Life's or third party textures, there's one basic texture and some extras that're different in some way - combining these will create a more detailed surface.
Texture detailed wall The ceilingFar too often, the ceiling is left blank and undetailed... I find this pretty boring. Myself, I'm quite bad at finding ways to actually spice up the ceilings, but here's an example of one way.
Detailed ceiling Ambient soundsThere're hundreds of good ambient sounds in Half-Life and even more on teh intarweb. Use them!
Tip 1: ambient_generics are quite buggy. Ticking Play and No toggle won't always do it. You might have to add a trigger_auto or cover the info_player_start in a trigger_once which activates it.
Tip 2: Making your own ambient sounds isn't as easy as it sounds. Read the tutorial.Sparks, sprites and whatnotThere're alot of entities designed to give some extra details to the map. Use
env_ entities a lot, but wisely.
Sparky