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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured mod:
TWHL Tower 2
by
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Category: Review Required
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Category: Review Required
Last edited
6 years ago
2018-06-09 08:02:06 UTC
by
Penguinboy
Wiki
View Category
This is a list of articles that have been migrated from the old version of TWHL, and they should be reviewed to make sure they're still accurate and that they're formatted correctly. If you have some time, please choose a page and review it.
Subcategories
Glossary
(72)
Entity Attributes
(58)
Entity Inputs
(4)
Definitions
(10)
Entity Guides
(28)
Team Fortress Classic Entity Guide
(18)
Brush Entities
(3)
Half-Life Entity Guide
(9)
Point Entities
(9)
Error Guides
(96)
Goldsource Errors
(92)
Counter-Strike Entity Guide
(1)
Source Errors
(4)
Pages in this category
Entity Attribute: ...activate goal #
Entity Attribute: Activate goal #
Entity Attribute: Activate goals in group #
Entity Attribute: Affect all not on Team
Entity Attribute: Affect all on Team
Entity Attribute: Delay before activate
Entity Attribute: Delay before trigger
Entity Attribute: Effect radius
Entity Attribute: Filter Classname
Entity Attribute: Goal initial state
Entity Attribute: group_no
Entity Attribute: Has item #
Entity Attribute: Has item from group #
Entity Attribute: Hasn't item from group #
Entity Attribute: If all goals in group # active
Entity Attribute: If criteria fails activate Goa
Entity Attribute: If goal # active
Entity Attribute: If goal # inactive
Entity Attribute: If goal # removed
Entity Attribute: If group # active
Entity Attribute: If group # inactive
Entity Attribute: If group # removed
Entity Attribute: If item # has moved
Entity Attribute: If item # hasn't moved
Entity Attribute: Inactivate goal #
Entity Attribute: Inactivate goals in group #
Entity Attribute: Item to give
Entity Attribute: KillTarget
Entity Attribute: Locked Sentence
Entity Attribute: Locked Sound
Entity Attribute: Material Type
Entity Attribute: Model path/name.mdl
Entity Attribute: Model skin
Entity Attribute: Move Sound
Entity Attribute: Pitch Yaw Roll
Entity Attribute: Player class allowed...
Entity Attribute: Remove goal #
Entity Attribute: Remove goals in group #
Entity Attribute: Remove item from APA
Entity Attribute: Remove spawn group #
Entity Attribute: Remove Spawn point #
Entity Attribute: Render Amount
Entity Attribute: Render Color
Entity Attribute: Render FX
Entity Attribute: Render Mode
Entity Attribute: Restore goal #
Entity Attribute: Restore goals in group #
Entity Attribute: Restore spawn group #
Entity Attribute: Restore Spawn point #
Entity Attribute: Spawn / Item / Goal #
Entity Attribute: Spawn on Break
Entity Attribute: Stop Sound
Entity Attribute: Targetname of teamcheck goal
Entity Attribute: Team allowed...
Entity Attribute: Trigger Condition
Entity Attribute: TriggerTarget
Entity Attribute: Unlocked Sentence
Entity Attribute: Unlocked Sound
Entity Input: Disable
Entity Input: Enable
Entity Input: Kill
Entity Input: ThrowGrenadeAtTarget
FullBright
func_nobuild (Team Fortress Classic)
func_nogrenades (Team Fortress Classic)
func_pendulum
func_wall_toggle
game_player_team
game_team_master
game_team_set
Goldsource Error: "Could not validate Half-Life"
Goldsource Error: "WARNING: Unable to load ***.wad"
Goldsource Error: "couldnt`read texlights f
Goldsource Error: "file read failure"
Goldsource Error: "Invalid Argument"
Goldsource Error: "LoadPortals: failed to r
Goldsource Error: "Mod_LoadBrushModel:maps/
Goldsource Error: "Mod-NumforName: xxxx.mdl
Goldsource Error: "Origin Brush....."
Goldsource Error: "Portal file xxxxxx does
Goldsource Error: "textures xxxxxxx is not
Goldsource Error: "tiny penetration in Hull
Goldsource Error: "unmatched key value"
Goldsource Error: "unmatched target field (
Goldsource Error: "Warning: No entities exi
Goldsource Error: Can't hear my train sounds
Goldsource Error: Can't Select 3D Window
Goldsource Error: Cannot find pts file
Goldsource Error: Coplanar Plane
Goldsource Error: custom file has wrong number o
Goldsource Error: Decal will not work
Goldsource Error: Edge with both face id's alrea
Goldsource Error: emit_sound : pitch 346 ;;; [i]
Goldsource Error: Empty Entity, ;;; Solid Entit
Goldsource Error: Empty Map
Goldsource Error: entity flickering ;;; [i]or[/i
Goldsource Error: Entity Limitation notes:
Goldsource Error: Entity xxx, Brush x: SKY brush
Goldsource Error: Error: ParseEntity: EOF withou
Goldsource Error: Error: too many entities ;;; [
Goldsource Error: Exceeded MAX_MAP_CLIPNODES
Goldsource Error: Exceeded MAX_SWITCHED_LIGHTS
Goldsource Error: Floating point division by zer
Goldsource Error: Green "flies" around a monster, player, or model
Goldsource Error: had 5 small blobs of white, ye
Goldsource Error: Hammer crashes on startup
Goldsource Error: Hammer Editor problems
Goldsource Error: host error : PF_setview_1:not
Goldsource Error: HOST ERROR: PF_precache_model_
Goldsource Error: Host_Changelevel2: Couldn't lo
Goldsource Error: host_error backward mins/maxs
Goldsource Error: Host_Error: Bad String
Goldsource Error: Host_error: UserMsg: Not Prese
Goldsource Error: I cannot hear my wavs ;;; [i]o
Goldsource Error: I cannot see my textures
Goldsource Error: I push button/trigger in game
Goldsource Error: Larger than expected texture
Goldsource Error: leaf portals saw into leaf
Goldsource Error: Lightmap for Texture aaatrigge
Goldsource Error: MakeNodePortal:new portal was
Goldsource Error: Malformed face normal
Goldsource Error: Malloc Block: Full
Goldsource Error: Max_leaf_faces
Goldsource Error: Memory allocation failure
Goldsource Error: Mod_LoadSpriteGroup: interval&
Goldsource Error: Mod_parseMarksurfaces: bad sur
Goldsource Error: My compiler askes for a WAD I never used or have.
Goldsource Error: My SKY is flashing, distorted
Goldsource Error: my textures are checkered or h
Goldsource Error: my textures far off get lines
Goldsource Error: no free edicts ;;; [i]or[/i]
Goldsource Error: node graph out of date, rebuil
Goldsource Error: NON-Solid Set To Glow
Goldsource Error: Parsing Entity 0, expected '{'
Goldsource Error: R_LoadSky: Couldn't load gfx/e
Goldsource Error: ReadSurfs (line 99416): 32189
Goldsource Error: S_Findname - out of sfx_t
Goldsource Error: Sentence or pitch shift ignore
Goldsource Error: SerializeRMF()v2.2 tried to lo
Goldsource Error: short ### edges
Goldsource Error: short ### surfaces
Goldsource Error: ShutdownOpenGL-wglMakeCurrent
Goldsource Error: sound overrun
Goldsource Error: Spawned a NULL entity
Goldsource Error: sprites problems
Goldsource Error: SubdivideFace: didn't split th
Goldsource Error: sv_recursivehall(hull?)check:b
Goldsource Error: SVC_BAD ;;; [i]or[/i] ;;; &quo
Goldsource Error: SZ_Getspace Overflow on netcha
Goldsource Error: Textures overlap in WC/Hammer
Goldsource Error: The box is empty
Goldsource Error: there is no bsp/Map not found
Goldsource Error: tracker UI not valid, not load
Goldsource Error: Unknown Command: VMod Enable
Goldsource Error: velocity too low on func_pusha
Goldsource Error: W_GetLumpinfo: font0 not found
Goldsource Error: Warning: ChopWinding: Rejected
Goldsource Error: WARNING: Texture lump "xx
Goldsource Error: Warning: Too many direct light
Goldsource Error: WARNING! sound/mapsounds/arc_t
Goldsource Error: z_malloc failed on allocation
Goldsource Error:bad animating texture (<texture name>)
HDR
Hollow
i_t_g (Team Fortress Classic)
info_areadef (Team Fortress Classic)
info_player_coop
info_player_deathmatch
info_player_teamspawn (Team Fortress Classic)
info_tf_teamcheck (Team Fortress Classic)
info_tf_teamset (Team Fortress Classic)
info_tfdetect (Team Fortress Classic)
info_tfgoal (Team Fortress Classic)
info_tfgoal_timer (Team Fortress Classic)
info_vip_start (Counter-Strike)
item_armor1 (Team Fortress Classic)
item_armor2 (Team Fortress Classic)
item_armor3 (Team Fortress Classic)
item_artifact_envirosuit (Team Fortress Classic)
item_artifact_invisibility (Team Fortress Classic)
item_artifact_invulnerability (Team Fortress Classic)
item_artifact_super_damage (Team Fortress Classic)
item_tfgoal (Team Fortress Classic)
Leaf
monster_scientist_dead
Plane
Portal
r_speeds
Source Error: "Error! prop_static using model "***", which must be used on a dynamic entity (i.e. prop_physics)"
Source Error: CSGO Lighting Issue
Source Error: Map '(map name)' bsp version 2
Source Error: Too many detail props emitted
Texture Lock
Translucent texture
trigger_once
Wpoly
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