C:\Program Files (x86)\Steam\Steam.exe
is usually the correct one.<library_HL>
- where you have Half-Life installed.<library_SCSDK>
- where you have Sven Co-op SDK installed.<library_HL>\steamapps\common\Half-Life\hl.exe
<library_HL>\steamapps\common\Half-Life\valve\liblist.gam
<library_SCSDK>\steamapps\common\Sven Co-op SDK\modelling\studiomdl.exe
<path to HLAM.exe>
-game <modname>
where <modname>
is the name of the folder containing the game/modYou must log in to post a comment. You can login or register a new account.
I'm currently trying to compile the Early Python - https://combineoverwiki.net/wiki/File:357_beta.jpg RPG - https://combineoverwiki.net/wiki/File:Rpg_view_E3_1998.png and E3 Shotgun - https://combineoverwiki.net/wiki/File:Spas_view_E3_1998.png (Which were in the 2023 HL: Source Repo Leak even though the RPG's Mesh Has been in the SDK - https://web.archive.org/web/20190612095724mp_/https://forum.facepunch.com/games/sqrb/VALVE-CUT-CONTENT-V2-1-Digging-through-Valve-s-trash-since-2003/23/#postnqcrp plus the Worldmodel) and the MP5 that was in the SDK - https://combineoverwiki.net/wiki/File:Sdk_smg_view.png with the 0.52 Alpha Textures (I'm using Overwiki Photos since I can't attach my kwn pictures unless I upload them to an external Hosting Site) but I couldn't get the MP5 and Phython to compile (e.g. the Console outputs "forcedperspective.smd doesn't exist") Even with Crowbar so I'm wondering do i need to put <library2> at the Start of the Options even if I'm compiling for the WON Version?