media/
folder. Customizing these simply involve adding mp3 files of the same name in the same location in your mod.
TrackerScheme.res
<Half-Life>/platform/resource/TrackerScheme.res
into <Half-Life>/<your_mod_here>/resource/TrackerScheme.res
."MenuLarge"
{
"1"
{
"name" "Verdana"
"tall" "18" // increase this to make menu items larger
"weight" "1000"
"antialias" "0" // set to 1 to enable anti-aliasing (why wouldn't you want anti-aliased texts?)
}
}
And the following block defines its colours and metrics:
InGameDesktop
{
"MenuColor" "200 200 200 255"
"ArmedMenuColor" "255 255 255 255"
"DepressedMenuColor" "192 186 80 255"
"WidescreenBarColor" "0 0 0 0"
"MenuItemVisibilityRate" "0.03" // time it takes for one menu item to appear
"MenuItemHeight" "28"
"GameMenuInset" "32"
}
userconfig.cfg
config.cfg
, and is a way to have a persistent command list that is not managed by the game (config.cfg gets overwritten by the game when cvars and keybinds change.)settings.scr
and user.scr
settings.scr
corresponds to the Create Server > Advanced dialoguser.cfg
corresponds to Options > Multiplayer > Advanced dialogr_wadtextures
), a text box to set your FOV (default_fov
), or a drop down that lets you select between filtered or pixelated textures a-la software mode (gl_texturemode
).
kbd_act.lst
gfx/shell/
, is the list of keybindable commands, as seen in the Options > Keyboard dialog. You may want to customize this file to give yourself and other players access to custom aliases you may have defined in userconfig.cfg
.
commandmenu.txt
, though this feature is largely unknown outside of the Counter-Strike community.gfx/shell/kbd_act.lst
and add a keybind option for +commandmenu
as per aforementioned.
skill.cfg
<game>_addon
folder<game>_addon
folder. This is also the case for HD and server-downloaded content via the _hd
and _downloads
suffixes.valve_addon
folder, without the risk of permanently corrupting your game.poke646_addon
folder, and toggle them on and off.custom/
folder) but it beats needing to surgically remove files, or reinstalling whole mods and losing saves due to corrupted modifications.
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Also it's past midnight and I have to postpone integrating this to the rest of the tutorial's navigation.
-wadinclude
compile command-line argument andgame_text
entities. I think they are better suited for addon pack where you "can't" edit the original files and copying/pasting the original ones is not an option as if everyone was doing that, it would "overlap".For mods, shipping the WAD(s) and using titles.txt is fine since it's distributed as "standalone".