VERC: Half-Life Dimensions Last edited 1 year ago2022-09-29 07:54:45 UTC

A note from the editor
An updated version of this guide is available at Tutorial: Dimensions. This version is retained for archiving purposes.
Below is a list of important Half-Life dimensions. These should be taken as guidelines and are only applicable to standard Half-Life. Any mod that has changed the default physics may or may not abide by these guidelines.

Ground Obstacle Height

This is the maximum height, in units, an object can be while still allowing the player to walk over it.

Overhead Obstacle Height

This is the minimum distance, in units, that can be between the ground and an object while still allowing the player to pass underneath.

Minimum Path Width

This is the minimum width, in units, that can be between two objects while still allowing the player to pass between them.

Jump Height

This is the maximum height, in units, an object can be while still allowing the player to jump on top of it.

Jump Span

This is the maximum distance, in units, that can be between two objects of the same heigh, while still allowing the player to jump from one object to the other.
This article was originally published on Valve Editing Resource Collective (VERC).
The archived page is available here.
TWHL only publishes archived articles from defunct websites, or with permission. For more information on TWHL's archiving efforts, please visit the TWHL Archiving Project page.

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