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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Category: Tutorials > Beginner Tutorials
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Subcategories
Programming
(3)
Goldsource Tutorials
(38)
Mapping
(35)
Source Tutorials
(8)
Textures
(5)
General Tutorials
(2)
Audio
(1)
Modelling
(2)
Pages in this category
Programming: Implementing Discord rich-presence into your mod
Tutorial: 3D Skyboxes
Tutorial: Adding effects to Source textures
Tutorial: Carving
Tutorial: Change hud_fastswitch to behave like Half-Life Source
Tutorial: Compiling Introduced
Tutorial: Creating healing pools like in Xen
Tutorial: Creating textures with Qlumpy
Tutorial: Diagnosing Problems
Tutorial: Dimensions
Tutorial: Displacements
Tutorial: Half-Life Deathmatch mapping
Tutorial: How to fix those leaks
Tutorial: How to load a map (.bsp file) in-game
Tutorial: How to Make HD 1080p Backgrounds for HL1/Goldsrc Games
Tutorial: In the Beginning Part 1
Tutorial: In the Beginning Part 2
Tutorial: In the Beginning Part 3
Tutorial: In the Beginning Part 4
Tutorial: In the Beginning Part 5
Tutorial: In the Beginning Part 6
Tutorial: Intro to the Tools of Hammer
Tutorial: Introduction to mapping
Tutorial: Making Music Play in Maps
Tutorial: Making Rotating Gears
Tutorial: Making sprites with SpriteMaker
Tutorial: Making textures with WadMaker
Tutorial: Modelling for Goldsource with Gmax
Tutorial: Models and lighting
Tutorial: Modifying the HUD
Tutorial: New Glass
Tutorial: Non-coding workarounds for your mod
Tutorial: Permanently locked doors
Tutorial: Physics in Source
Tutorial: Pointfiles
Tutorial: Recompiling light only
Tutorial: Seamless Skybox Fog
Tutorial: Separate Player and Monster Hivehand damages
Tutorial: Setting up Crowbar for Half-Life/GoldSrc
Tutorial: Setting up TrenchBroom for GoldSource games
Tutorial: Setup Guide: Counter-Strike
Tutorial: Setup Guide: Hammer
Tutorial: Texture Lighting
Tutorial: The Tunnel Effect
Tutorial: Tips for Beginner Mappers
Tutorial: Using Texture Fit
Tutorial: Using the Cordon Tool
Tutorial: Volumetric Lighting