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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Category: VERC Archive > Archived Articles > Tutorials > Examples Required > Mapping > VERC - mapping
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Subcategories
VERC - Half-Life
(22)
Images Required
(10)
VERC - general
(2)
VERC - Day of Defeat
(2)
VERC - Half-Life - Opposing Force
(2)
Pages in this category
VERC: Better Sprites With Env_Beam
VERC: Controllable Looping
VERC: Controlling Turrets Through Cameras
VERC: Cool Looking Dripping Water
VERC: Creating A Locked Door
VERC: Creating A Retinal Scanner
VERC: Creating A Usable And Destructible Mortar
VERC: Door With Turning Handle
VERC: Doors With Glass
VERC: Elevator No. 2
VERC: Elevator With Moving Buttons
VERC: Glass and Transparency
VERC: Half-Life Rain
VERC: How To Create An Airstrike
VERC: How To Make A Pop Machine
VERC: Invisible Usable Trigger
VERC: Magic Cargo Container
VERC: Making a Territory Control Map
VERC: Pitch Yaw Roll Demystified
VERC: Putting Monsters On Paths
VERC: Random Event Generator
VERC: Realistic Steam
VERC: Rotating Lights
VERC: The Rustmill Effect
VERC: The X-Ray Effect
VERC: Torching Open A Door (Half-Life)
VERC: Torching Open A Door (OpFor)
VERC: Using Skys in Half-Life