I thought it would be nice to do a short interview with the I in IMUS since this is the first map release in months. I in IMUS is a man of few words, but when he does talk he is blunt, serious, and short.
Mansion 3: Freeman Residence Interview
M in IMUS: So this is your first map release in awhile, tell me about the map?
I in IMUS: Long journey.
M: Did you ever change your plans?
I: Of course.
M: So what was wrong with the original plan?
I: Uninteresting, couldn't do it.
M: What have you done to address past complaints(bland wall, little detail)?
I: No real long hallways, made sure to use standard textures, and add variety to wall detail.
M: How long did you work on this map?
I: On and off, for about two years(large breaks - school, other maps, etc..)
M: Having done quite a few maps what do you think is the best process/way to improve your skills?
I: Not only should you plan out your map, but also like your design/plan.
M: Will at first you liked your plan right?
I: Yes, but new ideas were found and the old ones where found uninteresting in comparison. Some old ones where used else where.
M: Plan on joining a mod team anytime soon?
I: Yes, would join as a mapper and sound/music designer.
M: By the way does Mansion 3 feature any of your custom music?
I: It did, but I take it out.
M: Next up is...?
I: Anything, but Mansion or horror maps. Planning on more casual maps(basic HL2 mechiances)
M: Thanks for the interview
Will some of those question where/are really bad, but overall I got some new in-sight into the making of the map and how a mapper thinks. Fun interview and it's always cool to see how someone is thinking. Sorry for any mispellings.
The Mansion 3: Freeman Residence should be released soon.
The M in IMUS and I in IMUS have started work on a team project where we will basically expand our knowledge of mapping and learn from each other as we also learn to work as a team.