Journals

Disco Clone1 year ago2023-01-17 03:27:20 UTC 4 comments
Just little. No big thoughts here.

I played through and finished Doom and Doom II semi-recently. I've played both of them before but never finished either so I just went for it I guess?
I then also tried out Ultimate Doom Builder which was fun. It is limited in what you can do (especially "vanilla" Doom stuff) but it's pretty simple to get into.

As I was doing it though, I sorta ran into the same thoughts and problems I have with Half-Life level creation.

1. I'm just slow. I can learn the keyboard shortcuts and little tricks that speed up the process but I still feel really slow when making a level. Like simple rooms feel like they take a while? Way longer than they probably should. Which makes it feel like a chore? I really do like doing stuff with Hammer or UDB but sometimes it feels like a slog.

2. I struggle with my "vision". Half-Life and Doom both have their areas and styles I guess? I'm someone who personally likes to make maps that sort of feel in line with the real stuff. So I look at a chapter in Half-Life or some levels in Doom and try and make my own level using similar ideas? But then when I get to actually making the map, I start getting unsure of how to do it. I can go back to an official level to see how they did things but then once I come back to my own, I feel like my mind just blanks and I forget everything I just looked at. I also don't always know how I want my map to be geometry-wise. I've tried doing blockouts but I feel weird doing them? (I don't really know why, they just don't feel right.) I also struggle trying to do sketches or drawings of the layout of my map. This ends up contributing to me being slow or just feeling done with the level and wanting to move on, starting a new map and repeating the same cycle.

Another issue related to it I guess is texturing. I like having things on a nice grid to follow, making sure textures are all 1:1 scale or at least at a scale that looks right. But then I'll have something that goes off the nice 32, 64 grid and for some reason I freak out? If I force it onto the nice grid, everything feels too squarish, if I force myself to go to a lower grid I get unsure of how to texture things that don't fully fit? Especially with Doom where IMO it's a bit more "ok" to have abstract shapes and angles, the textures get goofy and I'm not sure if I try and make them fit or just go with it.

And that's it I think. I'm not sure how to articulate my thoughts very well so...
Just I really like doing this stuff but I feel so incompetent. (Well I am but, y'know)

Journal over. https://youtu.be/kUOoq3aDyrs
Disco Clone2 years ago2022-07-01 15:34:23 UTC 3 comments
A few days ago I uploaded shanty 1 and 2.
The name came from another level I gave up on a bit before. 'shawty'

Uh. I updated it maybe 2 days later I think? Adding those sorta pipes you can see in the first proper engagement with the soldiers.
Along with some vents.

Then I started working on 3 and 4.
I had the idea for the thing to go reverse half life. Instead of Office Complex to We've Got Hostiles it'd go WGH to OC.
But then I started doing the office and didn't like it. So I kinda just tried to rush it through to bring it back the storage part.
One day I might go through and make it better but I can't be bothered right now.
In map 4 I made a large crate delivery room/storage. Idk. I think its kinda cool. A crate goes by overhead as well.
They're both light on combat compared to 1 and 2 but I'm thinking it'll be good to go
ACTION-less action-ACTION

Map 5 and maybe 6 are intended to be on the surface. This scares me though as I haven't really done anything on the surface. I'm scared I'll butcher the cliffs or just. It won't look right.
So we'll see how that turns out :P

Before I go onto 5, I'm going to try and reduce the number of crates in 1 and 2, do the big doors differently, maybe add different cover or the little crane thingies. All things I got told about in the comments. Which was really weird to see. I didn't expect this little. Little goofy map to be worthy of a comment.

Uh journal. over. https://www.youtube.com/watch?v=Hr6gtbwkqwc